Inputs stay visible
A useful result starts with values you can inspect. Calculators show the rate, count, time, cost, or target that drives the output instead of presenting hidden account data as known.

Build a scenario from a documented rule or values you can verify in game. LootCalc separates fixed-rate math, guarantees, progress counters, costs, and full-cycle timing so an estimate does not masquerade as private account data or a guaranteed outcome.
Example scenarios
Source and model boundaries
Inputs, formulas, assumptions, caveats, and update dates are visible right on the page, so you can check the math yourself.
LootCalc turns user-provided inputs and documented game rules into probability, expected-value, and pace estimates. The useful part is not a claim that the site knows everything; it is being able to see what the result assumes and change the inputs when your situation differs.
A useful result starts with values you can inspect. Calculators show the rate, count, time, cost, or target that drives the output instead of presenting hidden account data as known.
Probability and expected-value pages explain the formula and its boundaries. A fixed independent rate, a guarantee, and a progressive pity curve are treated as different models.
Formula-changing mechanics should link to a public source and carry a verification date. If a reliable source is unavailable, the value should be an editable assumption rather than a certainty claim.
LootCalc cannot read private game accounts, predict a single RNG outcome, or guarantee that an old seasonal value is still current. Pages should say when those limits matter.
Use versioned probability, resource, batch-accounting, and progress tools across OSRS, WoW Delves, Diablo 4 Helltide, Path of Exile mapping, Warframe Relics, Escape from Tarkov raids, Borderlands 3 drops, and more.















Learn which rules are sourced, which values remain editable, how to record a complete scenario, and when a model no longer applies.
Learn how to choose a tool, document inputs and sources, read results, and stop when the live game conflicts with a model.
Audit equipment odds, Reward Potential, route observations, and dated valuations.
Capture current thresholds, qualifying credit, a complete batch timer, and an auditable progress log.
Freeze the patch and valuation timestamp, then log gross returns, direct costs, and complete-session time.
Features vary by game, but the evidence boundary and the inputs that drive a result should remain visible.
A documented game rule links to its source. Unknown rates, prices, and route times remain editable inputs instead of hidden defaults.
Tools that use costs, values, or timing ask for values that match your version and complete measurement boundary. LootCalc does not claim a universal live price feed.
Fixed independent trials, hard guarantees, capped budgets, and deterministic progress use different models. A page states which one applies and what it excludes.
Many calculators provide a copyable URL for their current inputs. Invalid, incomplete, and guarantee-boundary states return an explanation instead of a plausible-looking number.
Rebuilt the Apex pack calculator and tracker around EA's disclosed 0.045% minimum rate, the 500 eligible-pack guarantee, explicit exclusions, and a diagnostic state at the cap.
Removed the obsolete launch-era tier ladder and rebuilt all three tools around the final saved result, current card grades, explicit removal and duplicate limits, and user-entered in-game caps.
Plan a deterministic guarantee ceiling from the current counter, selected-target state, owned wish items, Primogems, and versioned HoYoverse sources.
Enter the current target chance for every displayed Relic, declare the independence assumption, and compare repeated runs with a complete measured time boundary.
Trace edition, exact version, file path, eligible weights, rolls, functions, and full-cycle timing before calculating a loot-table scenario.
Compare routes using a traceable target rate, conditional variant chance, and measured full-cycle time without hidden Mayhem or boss presets.
Compare a defined target using a traceable find assumption, conditional extraction chance, and measured full raid cycle—without hidden map or item rates.
Tie an effective rate to the exact regulation, source, item, setup, eligible checks, and measured full route instead of inferring a Discovery curve.
Removed historical season presets, fixed chest costs, unsupported route EV, and fabricated observations; the retained planner now uses only visible costs and user-defined values.
Removed unsupported Pack Size/Scarab/Atlas probability multiplication, stale market tables, and zero-clamped losses; the retained tool now accounts for one complete batch.
Removed old The War Within item-level tables, fixed thresholds, fake runs, and item-level-as-EV; the planner now uses current Journeys or Great Vault inputs.
Removed the false 23.5% aggregate unique rate, stale price table, fabricated common drops, and 10% diary code; rebuilt around the published brother-count formula and user-entered values.
LootCalc documents the formula, assumptions, source notes, and update date on major calculators. Results are estimates for long-term planning, and real runs can vary because loot systems are random.
Core tools cover OSRS, World of Warcraft, Diablo 4, Path of Exile, Warframe, Minecraft, Borderlands 3, Escape from Tarkov, Elden Ring, Destiny 2, Lost Ark, FFXIV, Apex Legends, RAID: Shadow Legends, Genshin Impact, and Chaos Zero Nightmare.
Yes. The calculators are free, work in the browser, and do not require account creation or a paywall.
Each calculator identifies its source boundary. Fixed mechanics link to a public source where one is available; unknown rates, prices, and timing stay editable and should carry the user's own provenance notes.
Free calculators for drop rates, pity timers, and loot odds — no signup required.
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