About LootCalc

Welcome to LootCalc — a data-driven toolkit that helps players make better decisions in games like OSRS, World of Warcraft, Diablo IV, and other loot-based titles. We focus on transparent math you can reproduce and share.

Our mission and scope

We exist to turn scattered drop tables and anecdotal "rates" into clear, reproducible calculations. Our tools surface:

EV per action

Expected value calculations for every attempt

GPH analysis

Gold per hour and time cost per loop

Route tuning

Optimize cinders/hour, travel time, and efficiency

Probability models

Unique and rare drop chance calculations

What "reproducible" means

We show the inputs, formulae, and caveats so you can re-run the math on your own.

Player-first design

Our calculators are fast, shareable, and accessible.

Community feedback loop

We iterate with player reports and patch notes.

Release cadence

Expect season snapshots around major updates.

Methodology: from data to decisions

We model loot with independent rolls, union probability, and binomial distributions. EV per action is kept distinct from time; GPH multiplies EV by actions/hour.

Data sources and validation

In-game tooltips and API feeds

Journal logs and API data where available

Patch notes and official posts

Direct from game developers and official channels

Community-verified data

Sheets and sample logs with sanity checks

Assumptions and caveats

  • Rates can drift with balance patches and event rotations.
  • Route density and travel time materially impact chests/hour.
  • Market prices fluctuate; EV snapshots are not price guarantees.

Reproducible examples

Each calculator includes worked examples with round numbers (so you can re-do it on paper).

Change tracking

We stamp pages with Last updated and keep a short changelog.

Version compatibility

Tools document the patch/season they target and the expected refresh window.

Editorial standards & E-E-A-T

We separate facts, models, and opinion; we cite sources and show formulae.

Review and updates

Small fixes

As soon as we confirm accuracy

Seasonal refresh

Within days of headline patches

Deprecations

Banner if tool is out of date

Transparency & monetization

We use display ads (e.g., AdSense) and may include affiliate disclosures where applicable. Ads never gate features.

Open feedback

See /contact to submit logs, corrections, or ideas.

Accessibility

ARIA labels, keyboard navigation, and aria-live announcements are supported.

Internationalization

We write in English first; localized copies may follow.

Meet the project

LootCalc is built by a small team of designers, engineers, and statisticians who enjoy turning game systems into understandable models.

What we're building next

PoE currency models

Deeper Path of Exile calculations

More Diablo IV

Additional activity calculators

Shareable API

Player-shareable API links

How you can help

Share routes, upload anonymized logs, and tell us where math feels off.

Links and internal navigation

Glossary

See /glossary for definitions like EV, GPH, binomial, confidence interval.

Contact

Questions? See /contact.

Last updated: 2025-10-12