D
Drop rate
The probability that a specific item appears in a single attempt (e.g., chest, kill, or roll). Expressed as a percentage or 1-in-N.
Usage example
If a boss has a 5% drop rate for an item, the chance to get at least one in 20 attempts is 1 − (1 − 0.05)^20.
Notes & caveats
Drop rates may change across seasons or patches. Always confirm the current table for your activity.
See also
Diminishing returns
A pattern where each additional unit of effort yields smaller gains (e.g., scaling penalties or caps).
Usage example
If a buff stacks with diminishing returns, EV per run increases slower at higher stacks.
Notes & caveats
Some games apply DR to stats or currencies; not always relevant to drop odds.
See also
Dry streak
A long series of attempts with no desired drop despite p>0.
Usage example
At p=5%, zero hits over 60 tries happens with (0.95)^60≈4.6%.
Notes & caveats
Avoid gambler's fallacy: odds are not 'due'. Evaluate EV and pacing instead.
See also
S
Soft pity
A gacha mechanic where drop probability increases after many misses.
Usage example
Example: base 0.6% increases by +0.1% per pull after 74, reaching ~2.0% by 90.
Notes & caveats
Soft pity changes p across attempts, breaking the 'identical trials' assumption; model as varying p_i.
See also
Standard deviation
The square root of variance. Expresses average distance from the mean in the same units as the metric (e.g., gp).
Usage example
If GPH has a large standard deviation, comparing two routes requires longer testing to be confident.
Notes & caveats
Useful for confidence intervals and A/B comparisons of routes.
See also
Sample size
The number of observed runs. Larger samples reduce variance of the estimate and tighten confidence intervals.
Usage example
Comparing two routes with similar EVs requires enough runs to overcome randomness.
Notes & caveats
Small samples can be misleading, especially with rare, high-value drops.
See also
Season
A content period with its own balance, tables, and thresholds. Calculators pin data to the current season.
Usage example
Switching seasons updates item-level ranges and vault thresholds in the Delves calculator.
Notes & caveats
Old seasons are archived; always confirm which season the data reflects.
See also