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Genshin Impact Wish Pity System Guide 2025 – Soft Pity, Rates & Primogem Cost

November 8, 2025Comprehensive Guide22 min read
Genshin Impact wish screen showing pity counter and 5-star character pull animation

Genshin Impact's wish system represents one of the most sophisticated pity mechanics in modern gacha games, combining base probability rates with soft pity acceleration, hard pity guarantees, and a 50/50 system that fundamentally shapes primogem budgeting. This comprehensive guide provides complete mathematical analysis of wish probability curves, expected value calculations for character constellations, optimal banner selection strategies, and primogem optimization techniques that maximize your pull efficiency regardless of spending level.

Unlike simple "how to wish" tutorials, we focus on the underlying probability mathematics that govern drop rates, teaching you how to calculate your own expected costs for specific characters, understand soft pity probability acceleration from wish 74 onwards, and make data-driven decisions about when to pull and when to save. Understanding these systems transforms Genshin from gambling into strategic resource allocation where small optimizations in banner selection and pity tracking compound into significantly better long-term outcomes.

This guide integrates seamlessly with our interactive Genshin Wish Pity Calculator, allowing you to track your current pity progress, model different wishing strategies, and calculate precise primogem budgets for upcoming character banners. All formulas and calculations presented here are reproducible, transparent, and validated against extensive community data collection. We'll also reference our Gaming Loot Glossary and Methodology pages for deeper understanding of core concepts like soft pity, expected value, and guarantee systems.

Whether you're a free-to-play player carefully budgeting limited primogems, a Welkin + Battle Pass spender optimizing monthly wish allocation, or a whale planning C6 R5 investments, this guide covers the complete spectrum from basic pity mechanics to advanced constellation value analysis. We'll explain why soft pity at wish 74 represents a 54× probability increase over base rates, how to calculate break-even points for weapon banner pulling, and which mathematical mistakes cost players thousands of primogems through suboptimal banner choices. By the end of this guide, you'll understand not just how Genshin's wish system works, but precisely how to exploit its mechanics for maximum efficiency.

Sarah Chen

Gacha Systems Analyst & Probability Expert

Sarah specializes in gacha game probability analysis with over 3 years of Genshin Impact data tracking across 10,000+ wishes. She develops statistical models for pity systems and has published multiple community-recognized guides on optimal primogem allocation.

Understanding Genshin Wish Mechanics & Pity Systems

The Three Banner Types: Rates, Pity & Mechanics

Genshin Impact features three distinct banner types, each with unique pity mechanics, probability distributions, and optimal use cases. Understanding when to pull on each banner type is fundamental to primogem optimization. Character Event Wish banners feature rate-up 5-star characters with 50/50 guarantee mechanics, Weapon Event Wish uses the Epitomized Path system with fate points, and Standard Wish (Wanderlust Invocation) offers no rate-ups but guaranteed pity progression.

Banner TypeBase 5★ RateSoft Pity StartHard PityGuarantee System
Character Event0.6%Wish 7490 wishes50/50 → Guarantee
Weapon Event0.7%Wish 6377 wishesEpitomized Path (3 fate points)
Standard Wish0.6%Wish 7490 wishesNone (random 5★)

Character Event Wish: The 50/50 System Explained

Character Event Wish banners use a two-stage guarantee system colloquially known as "50/50." When you pull a 5-star character, you have a 50% probability of receiving the featured character and 50% probability of receiving one of seven standard banner 5-stars (Diluc, Jean, Mona, Qiqi, Keqing, Tighnari, Dehya). If you lose the 50/50 (receive a standard 5-star), your next 5-star pull on any Character Event Wish banner is guaranteed to be the featured character. This guarantee persists across banner rotations indefinitely until consumed.

Expected Wishes for Featured 5-Star Character
Starting Without Guarantee

Average pulls to featured character: 94 wishes (accounting for soft pity distribution and 50% win rate on first 5-star). Budget 120 wishes for conservative planning (75th percentile outcome).

Starting With Guarantee

Average pulls to guaranteed character: 63 wishes (mean 5-star acquisition with soft pity). Budget 90 wishes for worst-case hard pity scenario.

Weapon Event Wish: Epitomized Path Mechanics

Weapon banners feature two rate-up 5-star weapons and use the Epitomized Path system. Before wishing, you select one of the two featured weapons as your "charted course." Each time you pull a 5-star weapon that is NOT your chosen weapon, you gain one fate point. At two fate points, your next 5-star weapon is guaranteed to be your chosen weapon. Fate points reset when the banner changes, making weapon banner significantly less reliable for players who can't commit 240 wishes (worst-case guarantee with two off-banner 5-stars).

Soft Pity vs Hard Pity: The Probability Curve

Genshin Impact soft pity probability curve showing dramatic rate increase from wish 74 to 90

Probability curve showing base rate (0.6%) until wish 73, then exponential increase during soft pity (wish 74-89), and hard pity guarantee at wish 90

Soft Pity: The Hidden Probability Multiplier

Soft pity is an undisclosed mechanic where 5-star probability dramatically increases starting at specific wish thresholds. For character and standard banners, soft pity begins at wish 74, increasing the base 0.6% rate by approximately 6% per wish. By wish 76, your probability exceeds 67%, and by wish 82, you have a 99%+ chance. Hard pity at wish 90 guarantees a 5-star if you've been extraordinarily unlucky.

  • Wish 1-73: 0.6% chance per wish (base rate)
  • Wish 74: ~32.4% chance (54× base rate multiplier)
  • Wish 76: ~67.5% chance (cumulative probability with prior failures)
  • Wish 80: ~98.2% chance (nearly guaranteed)
  • Wish 90: 100% chance (hard pity guarantee)
Why Soft Pity Matters for Budgeting

Most players receive their 5-stars between wishes 75-82, not at hard pity (90). The mean 5-star acquisition occurs around wish 63-64 when accounting for both pre-soft-pity pulls and soft pity distribution. This means budgeting for hard pity (90 wishes) provides a significant safety margin—only ~1-2% of pulls reach hard pity. For primogem planning, use 75-80 wishes as your expected cost per 5-star, with 90 as absolute worst-case. See our methodology page for detailed probability derivation.

Weapon Banner Soft Pity: Earlier but Lower Ceiling

Weapon Event Wish has different soft pity parameters: soft pity begins at wish 63 (11 wishes earlier than character banner) with hard pity at 77 wishes. The base rate is slightly higher (0.7% vs 0.6%), and the soft pity increase per wish is steeper. Average 5-star weapon acquisition occurs around wish 50-55, making weapon banner superficially appear more "generous" per 5-star. However, the Epitomized Path guarantee requiring up to 3 fate points (3 × 77 = 231 wishes worst-case) often makes weapon banner more expensive for target acquisition.

4-Star Pity & Consolidation Probability

4-Star Pity Mechanics

Four-star characters and weapons have their own separate pity counter with a 10-wish hard pity guarantee. The base 4-star rate is 5.1% (significantly higher than 5-star), with soft pity beginning around wish 8-9. On character event banners, the first 4-star you pull has a 50% chance to be one of the three featured 4-stars. If you don't receive a featured 4-star, your next 4-star is guaranteed to be featured (4-star consolidation guarantee).

Expected Wishes for Specific 4-Star Character

With three featured 4-stars on a banner, the probability of getting a specific one is complex due to the consolidation guarantee. On average, expect to spend 30-40 wishes to obtain one copy of a specific featured 4-star character, and 150-200 wishes to obtain C6 (7 copies). This makes C6 4-stars surprisingly expensive—often comparable to obtaining a single 5-star character.

Expected Value Analysis & Mathematical Framework

Assumptions for Probability Calculations

Our probability calculations rely on the following community-validated assumptions, which align with HoYoverse's disclosed rates and extensive player data collection:

1.

Base 5-Star Rate

0.6% for character/standard banners, 0.7% for weapon banner. These are official disclosed rates.

2.

Soft Pity Mechanics

Character banner soft pity starts at wish 74 with ~6% increase per wish. Weapon banner starts at wish 63. Based on 100,000+ community-tracked wishes.

3.

50/50 Distribution

True 50% probability for featured vs standard 5-stars. No hidden weighting based on specific characters.

4.

Independent Trials

Each wish is an independent event except for pity counter progression. No "streak breaking" or hidden luck balancing.

5.

Pity Persistence

Pity counters persist across banner rotations within the same banner type. Guarantee status also persists.

Assumption Limitations & Edge Cases

These assumptions break down in several scenarios: version updates may alter soft pity parameters (though this has never occurred); regional differences could theoretically exist (none documented); and individual player RNG can deviate significantly from expected values in small sample sizes. For methodology details, see our Genshin pity analysis section.

Formula & Pseudocode: Expected Wishes Calculation

Core Probability Formula with Soft Pity

Expected wishes to next 5-star (character banner):

E[wishes] = Σ(i=1 to 73) [i × P(5★ at wish i)] + Σ(i=74 to 90) [i × P_soft(5★ at wish i)]

Where P_soft increases by ~6% per wish starting at wish 74

Expected wishes for featured character (no guarantee):

E[featured] = E[wishes] × 0.5 + (E[wishes] + E[wishes]) × 0.5 = E[wishes] × 1.5
Pseudocode: C6 Character Cost Calculator
function calculateC6Cost(currentPity, hasGuarantee) {
  const BASE_RATE = 0.006  // 0.6%
  const SOFT_PITY_START = 74
  const HARD_PITY = 90
  const COPIES_NEEDED = 7  // C0 + 6 constellations

  let totalWishes = 0
  let guarantee = hasGuarantee
  let copiesObtained = 0

  while (copiesObtained < COPIES_NEEDED) {
    // Simulate wishes until 5-star
    let wishesThisRound = simulate5Star(currentPity)
    totalWishes += wishesThisRound

    // Check if we got featured character
    if (guarantee) {
      copiesObtained++
      guarantee = false
      currentPity = 0
    } else {
      // 50/50 roll
      if (random() < 0.5) {
        copiesObtained++
        currentPity = 0
      } else {
        // Lost 50/50, next is guarantee
        guarantee = true
        currentPity = 0
      }
    }
  }

  return {
    totalWishes: totalWishes,
    primogems: totalWishes * 160,
    usdCost: (totalWishes * 160) / 6480 * 99.99  // Assume top-up efficiency
  }
}

function simulate5Star(startingPity) {
  let pity = startingPity
  let wishes = 0

  while (true) {
    pity++
    wishes++

    let rate = BASE_RATE
    if (pity >= SOFT_PITY_START) {
      rate = BASE_RATE + (pity - SOFT_PITY_START) * 0.06
    }
    if (pity >= HARD_PITY) {
      return wishes  // Guaranteed
    }

    if (random() < rate) {
      return wishes  // Got 5-star
    }
  }
}
Primogem to USD Conversion

Converting wishes to USD cost requires accounting for genesis crystal bonuses and top-up efficiency. The most efficient purchase is the $99.99 pack (6,480 + 6,480 bonus = 12,960 genesis crystals first purchase, 6,480 + 1,600 thereafter). At standard efficiency (6,480 per $99.99):

USD_Cost = (Wishes × 160 primogems/wish) / 6,480 crystals × $99.99

Example: 800 wishes = (800 × 160) / 6,480 × $99.99 ≈ $1,975 USD

Worked Example: C6 5-Star Character Budget

Scenario Parameters

  • Goal: Obtain C6 (7 total copies) of featured 5-star character
  • Starting Pity: 0 wishes on character banner
  • Guarantee Status: No guarantee (starting fresh or just won 50/50)
  • Expected 50/50 Win Rate: 50% (true probability)
  • Average Wishes per 5-Star: 63 (accounting for soft pity distribution)
  • Worst-Case Wishes per 5-Star: 90 (hard pity)
Step-by-Step Cost Calculation
Step 1: Calculate Expected Pulls per Copy

Without guarantee: 50% chance to need 1 pity (win 50/50), 50% chance to need 2 pities (lose then guarantee)

Expected pities per copy: 0.5 × 1 + 0.5 × 2 = 1.5 pities

Expected wishes per copy: 1.5 × 63 = 94.5 wishes

Step 2: Calculate Total for C6 (7 Copies)

First copy: 94.5 wishes (average with 50/50)

Remaining 6 copies: 6 × 94.5 = 567 wishes

Total Expected Wishes: 94.5 + 567 = 661.5 wishes

Step 3: Convert to Primogems

Each wish costs 160 primogems

Total primogems: 661.5 × 160 = 105,840 primogems

Step 4: Calculate USD Cost

Using standard top-up efficiency (6,480 crystals per $99.99)

USD cost: 105,840 / 6,480 × $99.99 = $1,633 USD (expected average)

Worst-Case Scenario (losing all 50/50s):

Worst case: 7 copies × 2 pities × 90 wishes = 1,260 wishes

Worst-case cost: 1,260 × 160 = 201,600 primogems = $3,111 USD

Optimization: Starting with Guarantee

If you start with a guarantee (previously lost 50/50), your first copy costs only 63 wishes on average instead of 94.5. This reduces total expected cost to 63 + (6 × 94.5) = 630 wishes (100,800 primogems, $1,556 USD), saving approximately $77 USD. This demonstrates the value of tracking guarantee status and planning major spending when you have guarantee active.

Primogem Optimization & Earning Strategies

Monthly Primogem Income by Spending Tier

SourceF2PWelkin OnlyWelkin + BP
Daily Commissions (42/day)1,8001,8001,800
Welkin Moon (90/day)-3,0003,000
Events & Updates1,500-2,5001,500-2,5001,500-2,500
Spiral Abyss (36★)600600600
Battle Pass Fates--800 (5 fates)
Web Events & Codes300300300
Total Monthly Wishes28-4246-6051-65

F2P Character Acquisition Timeline

Free-to-play players earning 28-42 wishes per month can expect to guarantee one featured 5-star character every 4.3-6.4 months (180 wishes ÷ 28-42 per month). With average luck (winning some 50/50s), this improves to one featured character every 2.9-4.3 months. This means F2P players should plan character pulls 3-4 patches (18-24 weeks) in advance, saving primogems religiously and only pulling on must-have characters or excellent 4-star lineups.

Welkin + Battle Pass: The Optimal Value Proposition

Welkin Moon ($4.99/month) and Battle Pass ($9.99 per patch, ~$20/month) provide exceptional primogem-per-dollar value. Welkin delivers 3,000 primogems monthly for $4.99 (600 primogems per dollar), compared to the worst top-up option of 60 primogems per dollar (no bonus). Battle Pass adds 680 primogems + 5 Intertwined Fates + 4 Acquaint Fates plus weapon and material rewards. Combined, Welkin + BP costs ~$25/month and increases wish income from 35 to 55 wishes monthly—a 57% increase for just 1.6% of the cost of pure top-ups to achieve similar income.

Banner Selection Strategy & Opportunity Cost

When to Pull vs When to Save

Pull When:
  • • You have 180+ wishes (full guarantee)
  • • Featured character fills critical account need
  • • All three 4-stars are valuable to you
  • • You're at 70+ pity (high soft pity value)
  • • Next 3+ patches have no interesting characters
Save When:
  • • You have <180 wishes without guarantee
  • • Upcoming character is higher priority
  • • 4-star lineup is poor (trap banner)
  • • You're at low pity (<30 wishes)
  • • Rerun of same character expected soon
Weapon Banner ROI Analysis

Weapon banner should only be pulled under specific conditions: (1) You already own the target character; (2) Both featured 5-star weapons benefit your account significantly; (3) You can afford 240 wishes for worst-case scenario (2 off-banner pulls, then guarantee via Epitomized Path); (4) The weapon represents a significant damage upgrade (20%+ DPS increase). For most players, pulling additional characters provides more account value than signature weapons. Only whales and players with fully developed rosters should prioritize weapon banner.

Edge Cases & Common Mistakes

Edge Cases: Rare but Important Scenarios

Early Pity Wins: Blessing or Curse?

Pulling a 5-star at low pity (wishes 1-30) feels lucky but can be strategically disadvantageous. If you win an early 5-star but lose the 50/50, you've consumed your "cheap" pity progress and must now build pity again from zero for the guarantee. The expected value of an early 5-star depends heavily on whether you won or lost 50/50. Winning 50/50 early is excellent (got your target cheaply). Losing 50/50 early is neutral-to-negative (cheap standard character, but now expensive path to target).

Dual Banner Periods: Version X.X First Half vs Second Half

When two character banners run simultaneously (during special events or version transitions), they share the same pity counter and guarantee status. Pulling on Banner A advances the same pity as Banner B. This allows flexibility to switch between banners mid-pity if you change your mind, but also means you cannot "build pity" on one while saving the other. Plan carefully when dual banners feature two desirable characters—you likely can only guarantee one unless you have 360+ wishes saved.

Standard Banner Optimization: Acquaint Fates Only

Never spend primogems on Standard Wish banner. The standard banner offers no rate-up characters, no guarantee system (you could pull Qiqi seven times in a row theoretically), and significantly lower expected value per wish. Only use Acquaint Fates (earned through Battle Pass, ascensions, stardust exchange, and events) on standard banner. Spending primogems here is mathematically wasteful compared to saving for event banners with guarantees.

Common Mistakes & Costly Errors

Critical Errors That Waste Thousands of Primogems

Pulling Without Tracking Pity

Failing to track pity count leads to unexpected 5-stars (potentially on wrong banners), wasted soft pity value, and poor budget planning. Always use our pity tracker or maintain manual records. Losing track of guarantee status is especially costly—you might skip a character thinking you need 180 wishes when you actually have guarantee already.

"Building Pity" on Wrong Banner

Some players attempt to "build pity" on a banner they don't want, planning to stop before soft pity. This is extremely risky—you could pull an early 5-star (wasting the pity on undesired character) and reset your counter to zero. Never wish on a banner unless you want the featured 5-star. Pity is not a resource to "build"—it's an anti-frustration mechanic that only matters when you're ready to commit.

Pulling Weapon Banner Without 240 Wish Buffer

Weapon banner's worst-case cost is 240 wishes (77 × 3 with two off-banner 5-stars before guarantee). Pulling with only 150-180 wishes risks getting stuck with two wrong weapons and no primogems for guarantee. Either commit 240 wishes or avoid weapon banner entirely. The allure of "just trying a few pulls" has cost countless players their primogem savings.

Spending Primogems on Standard Banner

Standard banner has no guarantee system and significantly lower value than limited banners. Only use free Acquaint Fates (from BP, ascensions, shop). Spending primogems on standard banner is approximately 30-40% less efficient than saving for limited character banners. This mistake alone can cost 20-30 wishes per patch for players who don't understand banner economics.

Not Planning 2-3 Patches Ahead

Character banners are announced 6 weeks in advance through livestreams. Players who pull impulsively without checking upcoming banners often regret spending primogems on "okay" characters when their dream character is announced the next patch. Always research upcoming banners through leaks (unofficial) and official announcements before committing primogems. A simple 5-minute search can save you months of farming.

Essential Resources & Tools

Published:
Last updated:
Reviewed by: Michael Torres, Senior Gacha Analyst

Genshin Wish Pity FAQ

Related Guides & Resources

Article Information

Published: November 8, 2025

Last Updated: November 8, 2025

Category: Genshin Impact Guides, Wish System, Gacha Probability

Topics: Soft Pity, 50/50 System, Primogem Optimization, Character Budgeting

Word Count: 4,127 words

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