Current banner state, visible assumptions, no hidden curve
Genshin Wish Guarantee & Resource Tools
Build a guarantee and resource plan from the exact Wish Details visible in your current game version. Banner names remain labels; only the counter, hard ceiling, target state, and resources you enter affect the output.
Guarantee & Resource Planner
Enter the current count, hard ceiling, maximum target-tier outcomes still needed, owned wish items, Primogems, and exchange cost.
Wish Evidence Guide
Separate counter families, record selected-target state, interpret conditional disclosures correctly, and preserve a real change log.
Official sources used by this cluster
- Current Character Event notice for the continuing shared-counter statement and instruction to check in-game Details.
- Character Event Wish-2 rules for counter sharing, independence from other Wish types, carryover, and featured guarantee examples.
- Capturing Radiance Q&A for the conditional featured-character disclosure and history-dependent trigger description.
- Version 5.0 update details for adding Capturing Radiance and reducing the Epitomized Path Fate Point maximum.
- Chronicled Wish rules for a separate example of banner-specific ceilings, carryover, and expiring path state.
Why the old probability table was removed
The former hub combined official base and guarantee statements with community-estimated soft-pity breakpoints, an unpublished linear curve, fixed average-pull claims, and an invented version-income budget. It then treated these unlike inputs as one verified table. The cited official pages do not publish a complete current per-wish rarity schedule, so LootCalc no longer predicts cumulative odds from those estimates.
Choose the applicable state before planning
Open the current banner's Details panel and identify its guarantee family, current counter, target tier, hard ceiling, carryover boundary, selected target, featured-guarantee status, and any path or historical trigger state. Record only compatible history. If a top-rarity result arrives early or a banner state expires, save the old plan and create a new one instead of editing history to fit the outcome.
What the output does not mean
A worst-case ceiling is not an expected pull count. A conditional probability of the promotional character after obtaining a 5-star is not a per-wish 5-star probability. Owned Primogems are not future income, and a resource shortfall is not a recommendation to purchase anything. These distinctions are part of the model, not legal copy added after the calculation.