Path of Exile Tools Hub — Currency Farming Calculator, EV & GPH Mapping

Welcome to the Path of Exile Tools Hub. Here you'll find practical calculators and guides for PoE currency farming, mapping optimization, and profit per hour (GPH). We bring expected value (EV) together with costs, variance, and time so you can compare strategies with clear, reproducible baselines.

Start with the quick calculator: PoE Currency & Profit Calculator (EV, GPH, drop odds, pack size, scarabs, atlas passives).
Prefer the math? Read our blog primers: EV vs GPH: Optimize Time in Loot Farming and Drop Rate Math guides. See definitions in the Glossary, or questions in the FAQ.


PoE Currency Calculator — EV per Action, Profit per Map & Gold per Hour (GPH)

The calculator models your run as a series of independent loot events (monsters, chests, packs). You plug in pack size, scarab bonuses, atlas passives, base drop rates, and an average drop value. We return EV per action, EV per map (after costs), and normalized GPH given your map time.

Key inputs for high-accuracy currency farming

Outputs you can act on

When EV increases but GPH falls (common pitfall)

Chasing higher EV/chest (more "juice") often increases travel, backtracking, and setup time. If your map time rises faster than EV/map improves, your GPH can drop. We visualize this trade-off in the calculator charts and expand on it in EV vs GPH: Optimize Time.

Rule of thumb for profit per hour

If a change adds +5 seconds per loop, your hourly attempts fall by ~8–9%. Your EV/map must rise at least as much just to break even.

Practical sanity checks

Mapping Strategy & Pack Size — Scarabs, Sextants, Atlas Passives

PoE mapping profit hinges on stacking density and speed in a way that your PC and party can sustain. We model pack size scaling on EV and on ΔTime, noting diminishing returns when backtracking grows.

Scarabs & atlas passives that move the needle

Pack size vs EV/map (S-curve)

Our charts treat pack size as an S-curve: early points give outsized EV gain per unit; mid-curve is linear; late-curve saturates as travel and "dead packs" increase. Use this to pick the cheapest scarab tier that lands you in the linear sweet spot.

Atlas passives: targeted vs generalist trees

Targeted trees (e.g., Strongboxes + Shrines) create stable mid-EV loops; generalist "everything juiced" trees swing harder. Stable loops usually win on GPH for solo players; juiced trees win for trade-party rotations.

Sextant shopping list (long-tail keywords)

Divination Cards & Union Probability — At Least One Drop Across Attempts

For target cards and league-specific uniques, we surface union probability: P(any) = 1 − (1 − p)^n. This lets you answer "how many maps for a 50% chance" and "how many for ~75%." Remember: this is expectation under independence, not a guarantee on a single map.

How to use union probability in planning

  1. Pick your target's per-attempt drop chance (p).
  2. Estimate attempts per hour from your map time and density.
  3. Choose a confidence target (50% / 75% / 90%) ➜ compute needed attempts ➜ translate to hours.

Variance vs "dry streaks" in PoE drop math

Short sessions see wide variance; stacked mechanics reduce variance by adding more trials. See variance and dry streak entries for intuition and blog math for binomial CDF/CI visuals.

Practical levers to reduce perceived dryness
When to accept juiced variance

If trade market pays a premium for one big outcome (e.g., high-stack card), variance can be desirable. Treat it as an options bet—size your session accordingly.


Costs, Time & Routing — From EV per Map to Real GPH

Every "more loot" lever has a time cost. The calculator normalizes all choices into EV/hour: EV/map − costs multiplied by maps/hour. We also show whether you're cinders-limited or travel-limited in similar fashion to our Diablo IV tools.

Two archetypes to benchmark your routes

Fast-Chain Mapping (low travel, minimal backtrack)

Safe-Cluster Mapping (stable density, forgiving tiles)

Travel time sensitivity (break-even intuition)

+5 seconds per loop ≈ −8–9% attempts/hour; +10s ≈ −16–17%; +15s ≈ −25%.

Party vs Solo considerations

Parties can synchronize compasses and chain density to cut travel variance; solo players should bias to low-backtrack layouts and mechanics that spawn near the optimal line.


Benchmarks & Case Studies — League Start to Fully Juiced

League-start mid-EV baseline

Mid-league juice (cost-aware)

Endgame party rotations


Data Sources, Assumptions & Versioning

What we track

Known limitations

How to override values safely
  1. Update Average drop value from your stash tab sales.
  2. Set Map cost from your last 20 maps including compasses and scarabs.
  3. Re-run and compare GPH against your baseline preset.
Changelog & last update

We publish a short note at the bottom of calculators when default tables change. For broader posts, check the Blog. If you see a mismatch, contact us.


Getting Started & Related Tools


FAQ — Path of Exile Currency Farming & Mapping Efficiency

Does "more juice" always win?

No. If travel seconds rise faster than EV/map, your GPH drops. Re-test after each change.

Why is my EV/chest up but hourly profit down?

Because maps/hour went down. Normalize by time, not by action value. See the calculator's EV vs GPH chart.

How often should I refresh prices?

Weekly during active trade; immediately after big balance notes. Use the calculator's Map cost override.

What's the easiest metric to stabilize first?

Time per map. Trim backtracking and choose tilesets with linear layouts.

How do I pick scarab tiers?

Climb until you enter the S-curve's linear middle; stop when extra travel offsets the EV gain.

Can I export and share?

Yes. Use the share link and CSV export inside the calculator; both include your inputs and KPIs.

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