WoW Delves Optimization Guide 2025 – Thresholds, EV & GPH Strategy

WoW Delves Optimization Strategy - Tier thresholds and vault planning

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World of Warcraft's Delves system offers players a scalable solo or small-group PvE experience with meaningful rewards tied to the Great Vault weekly progression system. Optimizing your delve strategy requires understanding the interplay between expected value (EV), gold per hour (GPH), tier difficulty thresholds, and the time investment needed to reach vault milestones.

This comprehensive guide breaks down the mathematics and strategic decision-making behind optimal delve selection. Whether you're a solo player maximizing weekly vault rewards or a dedicated farmer optimizing long-term gold generation, understanding these systems will dramatically improve your efficiency. We'll cover tier threshold analysis, vault optimization strategies, time-per-run calculations, EV/GPH tradeoff frameworks, and provide actionable formulas with worked examples you can apply immediately to your own gameplay.

The core challenge in delve optimization is balancing multiple competing factors: higher tiers offer better per-chest rewards but take longer to complete; lower tiers complete faster but provide less value per chest; vault thresholds create weekly deadlines that favor throughput over absolute value; and your available playtime constrains the total volume you can achieve. Most players instinctively chase the highest tier they can complete, but mathematical analysis reveals that mid-tier delves often produce superior results when measured by the correct metrics.

Throughout this guide, we reference the WoW Delves Loot Calculator, which implements all formulas discussed here and allows you to model your specific situation with custom inputs. We also link extensively to our Glossary for probability and statistics terms, and our Methodology page which explains our verification workflow and data sources. This guide assumes basic familiarity with WoW's endgame systems but explains all mathematical concepts from first principles.

Tier Thresholds and Difficulty Analysis

Delves are categorized into tiers ranging from Tier 1 through Tier 11+ (depending on the current season). Each tier represents a difficulty step with corresponding increases in enemy health, damage, and mechanical complexity. The reward structure scales with tier, offering higher item levels and better drop rates for valuable items. However, the relationship between tier and efficiency is not linear.

Understanding Tier Scaling and Reward Curves

The reward scaling follows a curve where each tier increase provides diminishing returns relative to the time investment increase. For example, moving from T6 to T7 might increase EV per chest by 8% while increasing completion time by 12%, resulting in a net GPH decrease. This phenomenon is most pronounced in the mid-to-high tier transition (T7-T9), where mechanical complexity and enemy scaling accelerate faster than reward improvements.

Tier RangeEV per ChestAvg Time (min)Chests/HourGPH Index
T4-T52,500g8-106.516,250g
T6-T73,200g10-125.517,600g
T8-T94,100g13-164.317,630g
T10-T115,500g18-223.318,150g
Table 1: Representative tier efficiency metrics (Season 1 2025 estimates)

Notice in Table 1 that T6-T7 and T8-T9 show nearly identical GPH despite T8-T9 having 28% higher EV per chest. This illustrates the critical importance of time efficiency—raw reward values can be misleading without throughput context.

Identifying Optimal Tier Threshold Breakpoints

The optimal tier for any individual player depends on their gear level, skill, and route optimization. However, mathematical analysis reveals consistent breakpoints across the player population. For players who can complete T7 in under 12 minutes and T9 in under 15 minutes, T7 typically maximizes GPH. For players with longer completion times, T6 often becomes optimal due to its superior consistency and lower failure risk.

To identify your personal threshold breakpoints, track your completion times across tiers over 10+ runs each. Calculate actual chests-per-hour including all downtime (travel, repairs, consumable restocking). Then multiply by the current season's EV per chest for each tier. The tier with the highest resulting GPH is your efficiency optimum. This may differ from your progression optimum if you're targeting specific item levels for gear upgrades.

Seasonal Variations in Tier Balance

Blizzard regularly tunes delve difficulty and rewards between seasons. Season 1 of The War Within showed T8 slightly overperforming in GPH due to favorable routing opportunities and generous loot tables. Season 2 adjustments shifted the efficiency peak toward T7 after enemy health buffs in T8-T9 outpaced reward increases. Always verify current tier balance when strategies are published, as historical advice may not reflect current tuning.

Player Skill Level and Tier Selection

Tier optimization is highly dependent on player execution. A skilled player completing T9 in 14 minutes will out-earn an average player doing T7 in 13 minutes, despite T7 being theoretically more efficient at average skill levels. The key metric is YOUR actual completion time, not community averages. Run controlled tests with timer addons and compare your personal data against the theoretical models.

Gear Progression Impact on Efficiency

As your item level increases throughout a season, your optimal tier shifts upward. Early season, when most players are undergeared, lower tiers provide safety and consistency. Mid-season, with moderate gear, mid-tiers (T6-T8) dominate. Late season, fully geared players can push T10-T11 with competitive GPH. Re-evaluate your tier selection every 10-15 item level gains or after major gear upgrades.

Class and Spec Considerations

Tank and self-healing specs can often handle one tier higher than pure DPS specs at equivalent gear levels, due to reduced death risk and more consistent clear times. High-burst DPS specs excel in lower tiers where time-to-kill is minimal, while sustain specs perform better in higher tiers with longer fights. Factor your spec's strengths into tier selection—a Protection Paladin and an Arcane Mage at the same item level should not necessarily run the same tier.

Weekly vs. Daily Optimization Strategies

Weekly vault optimization requires hitting chest count thresholds (typically 20-40 chests depending on season) before the reset. This creates time pressure favoring throughput (chests per hour) over per-chest value. Daily farming without vault pressure can prioritize raw GPH instead. Your optimal tier often differs between these two contexts: run faster tiers on vault deadline days, switch to value-maximizing tiers when you have time flexibility.

Group vs. Solo Tier Optimization

Coordinated groups can handle tiers 1-2 levels higher than solo equivalents, but group coordination overhead and social dynamics affect net efficiency. Solo play offers perfect routing control and zero downtime negotiation. For pure optimization, solo is usually superior unless your group maintains sub-30-second transition times and has zero mechanical failures. Most optimization math in this guide assumes solo play.

Weekly Vault Optimization Framework

The Great Vault weekly reward system is central to WoW's endgame loot progression. Delves contribute to vault progress through chest count thresholds, with different seasons setting different requirements. Understanding vault math is essential for time management and tier selection.

Vault Threshold Mechanics and Reward Tiers

Each season defines three vault slot thresholds (e.g., 4/8/12 chests or 8/16/24 chests). Meeting the first threshold unlocks one vault slot, the second unlocks two slots, the third unlocks three slots. More slots mean more reward choices, increasing your probability of getting optimal items. However, the marginal value of additional slots decreases: the jump from 1 to 2 slots is more valuable than 2 to 3 slots.

Weekly vault thresholds across seasons showing chest count requirements
Figure 1: Vault threshold progression and time-to-complete estimates by tier

Calculating Time to Vault Completion

Time to vault completion = (Target chest count) / (Chests per hour). If your target is 24 chests for all three vault slots and you average 5 chests per hour at your chosen tier, you need 4.8 hours of active playtime. This excludes overhead like matchmaking, travel, breaks, and sessions cut short by real-life interruptions. Add 20-30% buffer time to your calculated hours for realistic planning.

The WoW Delves Loot Calculator includes a vault threshold estimator that projects completion time based on your input tier and average run duration. You can model different scenarios (e.g., "what if I run T7 Monday-Wednesday and T9 Thursday-Sunday?") to optimize your weekly schedule.

Deadline Pressure and Last-Day Strategies

Many players leave vault progress to the last day before reset, creating time pressure. Under deadline pressure, drop down 1-2 tiers from your normal farming tier to maximize chests-per-hour. The EV loss per chest is acceptable when the alternative is missing the threshold entirely. Pre-calculate how many chests you need and how much time you have, then select the tier that guarantees completion within your window.

Multi-Slot Value Analysis and Diminishing Returns

Going from 0 to 1 vault slot is infinite value (something vs. nothing). Going from 1 to 2 slots roughly doubles your chance at a best-in-slot item. Going from 2 to 3 slots adds less relative value. If you're time-constrained, prioritize hitting the first threshold over maximizing all three. Some weeks it's optimal to secure one slot early in the week and ignore further progress if your time is better spent on other activities.

Targeted Vault Rewards and Item Level Planning

Vault rewards scale with the highest tier delve you completed during the week (with threshold met). If your goal is maximum item level vault options, you must complete at least one high-tier delve even if you farm easier tiers for chest count. This creates a hybrid strategy: run one T10+ early in the week to set your vault ilvl, then farm T6-T7 for efficient chest accumulation.

Vault Optimization for Alts and Multiple Characters

Players maintaining multiple characters face time allocation problems: should you maximize one character's vault or spread progress across alts? The answer depends on your goals. For mythic raiding mains, concentrate time on the main character's third vault slot. For gold farming, spreading effort across characters can be optimal if you can complete first thresholds quickly on each alt. Model your total account-wide time budget and allocate based on marginal returns per character.

Expected Value and Gold Per Hour Framework

Understanding the difference between Expected Value (EV) and Gold Per Hour (GPH) is fundamental to optimization. EV measures average value per chest opened, while GPH measures average value per unit time. Both are important but serve different strategic purposes.

Expected Value Calculation Methodology

Expected value for a delve chest is calculated as the weighted sum of all possible outcomes: EV = Σ(item_value × drop_chance). For example, if a chest has a 5% chance of 10,000g item, 15% chance of 3,000g item, and 80% chance of 500g item, then EV = (0.05 × 10,000) + (0.15 × 3,000) + (0.80 × 500) = 500 + 450 + 400 = 1,350g. This represents the long-run average value per chest if you opened infinite chests.

Item valuation is the most challenging component of EV calculation. Tradeable items can be valued at auction house prices minus listing fees and taxes (typically 5% total). Untradeable items like gear require subjective valuation based on upgrade value to your character. Some players exclude untradeable items entirely from EV calculations; others assign approximate values based on opportunity cost of alternative acquisition methods. Our Methodology page details our valuation approach for reference calculations.

Gold Per Hour: Comprehensive Framework

GPH extends EV into the time dimension: GPH = EV × (Chests per hour). Chests per hour = 60 / (Minutes per chest). The challenge is accurately measuring "minutes per chest" including all overhead. Active delve time is only part of the equation; travel from vault to entrance, queue times if grouping, breaks, repair runs, and reagent restocking all reduce your effective rate.

EV per chest rising by tier but GPH showing different pattern
Figure 2: EV per chest vs. GPH across tiers, showing efficiency divergence

Figure 2 illustrates the core tension in optimization: EV per chest increases monotonically with tier, but GPH peaks at mid tiers due to time efficiency. This divergence explains why blindly chasing highest tiers is suboptimal.

Measuring True Completion Time

Use timer addons or external stopwatches to measure full cycle time: from entering delve to collecting final chest to exiting and being ready to enter the next delve. Track 10+ runs to get reliable averages, excluding obvious outliers (disconnects, real-life interruptions). Your median time is more stable than mean time for sample sizes under 20 runs. Calculate both and use the more conservative estimate.

Fixed vs. Variable Costs in GPH

Repair costs and consumable costs are variable costs that scale with deaths and fight length. Higher tiers typically incur higher costs due to more deaths and longer consumable usage. Subtract average cost per run from EV before calculating GPH: Adjusted_GPH = (EV - Costs) × Chests_per_hour. A T9 run that costs 200g in repairs and consumables has 200g less effective EV than it appears. This can flip tier rankings in close comparisons.

Opportunity Cost and Alternative Activities

GPH should be compared against other gold-making activities available to your character. If you can earn 15,000g per hour crafting or flipping auction house items, any delve tier with GPH below 15,000g is suboptimal for pure gold generation. However, delves provide additional benefits beyond raw gold (gear upgrades, vault progress, achievement progress), which creates complex multi-objective optimization problems. Factor these non-monetary benefits into your decision framework.

Variance, Consistency, and Risk-Adjusted Returns

EV represents long-run averages, but individual runs vary significantly due to variance. High-variance activities (e.g., chasing rare drops with 1-2% chance) can have high EV but feel unrewarding due to long dry streaks. Lower tiers with more consistent rewards may be psychologically preferable even if raw EV/GPH is slightly lower. See our Variance & Dry Streaks Guide for detailed analysis of consistency vs. expected value tradeoffs.

Assumptions and Data Model

All optimization models rely on assumptions about game mechanics, player behavior, and market conditions. Understanding these assumptions is critical for properly applying the formulas and interpreting results.

Core Mathematical Assumptions

Data Sources and Verification

Our baseline drop rates and reward tables come from community aggregation sites (WoWHead, Warcraft Logs) and official patch notes when available. We cross-reference multiple sources and prioritize data with larger sample sizes (10,000+ runs). When official data is unavailable, we clearly mark estimates as "community-derived" and provide confidence intervals where possible.

Item valuations come from auction house API data aggregated across multiple high-population realms. We use 7-day moving averages to smooth short-term volatility. Cross-realm economies differ significantly; always check your own realm's prices for personal optimization, especially for high-value but low-volume items.

Model Limitations and Edge Cases

Our models do not account for: (1) season-specific special events that temporarily alter rewards, (2) reputation bonuses or other character-specific modifiers, (3) psychological factors like burnout or enjoyment, (4) social aspects of group play, (5) opportunity to practice for harder content. These factors can be significant but are difficult to quantify mathematically. Use mathematical optimization as a starting point, then adjust based on personal preferences and circumstances.

Formulas and Pseudocode

This section provides all core formulas in both mathematical notation and pseudocode format for implementation in spreadsheets or programming tools.

Base Optimization Formulas

Expected Value (EV) per Chest:

EV_chest = Σ(item_value_i × drop_probability_i)

Where:
  item_value_i = gold value of item i
  drop_probability_i = chance of receiving item i
  Σ = sum across all possible items in loot table

Chests Per Hour:

Chests_per_hour = 60 / Minutes_per_chest

Minutes_per_chest = Active_time + Travel_time + Overhead_time

Where:
  Active_time = in-delve completion time
  Travel_time = portal travel, entrance navigation
  Overhead_time = repairs, breaks, queue time

Gold Per Hour (GPH):

GPH = (EV_chest - Cost_per_chest) × Chests_per_hour

Where:
  Cost_per_chest = repairs + consumables + opportunity cost

Time to Vault Threshold:

Time_to_threshold = (Target_chests / Chests_per_hour) × (1 + Buffer_factor)

Where:
  Target_chests = vault slot chest requirement
  Buffer_factor = typical 0.20-0.30 for interruptions

Probability of At Least One Drop:

P(at_least_one) = 1 - (1 - p)^n

Where:
  p = per-chest probability of target item
  n = number of chests opened

Implementation Pseudocode

// Function to calculate optimal tier for player
function findOptimalTier(player_data, tier_data[]):
  best_tier = null
  best_gph = 0

  for each tier in tier_data:
    // Get player's average completion time for this tier
    completion_time = player_data.avg_completion_time[tier]

    // Calculate chests per hour including overhead
    total_time = completion_time + TRAVEL_TIME + OVERHEAD_TIME
    chests_per_hour = 60.0 / total_time

    // Get EV for this tier and subtract costs
    ev_chest = tier_data[tier].expected_value
    costs = tier_data[tier].repair_cost + tier_data[tier].consumable_cost
    net_ev = ev_chest - costs

    // Calculate GPH
    gph = net_ev * chests_per_hour

    // Track best option
    if gph > best_gph:
      best_gph = gph
      best_tier = tier

  return best_tier, best_gph

// Function to calculate vault completion time
function calculateVaultTime(tier, target_chests, avg_minutes_per_chest):
  chests_per_hour = 60.0 / avg_minutes_per_chest
  base_hours = target_chests / chests_per_hour
  buffered_hours = base_hours * 1.25  // 25% buffer for interruptions
  return buffered_hours

// Function to calculate probability of getting target item
function dropProbability(per_chest_chance, num_chests):
  prob_never = Math.pow(1 - per_chest_chance, num_chests)
  prob_at_least_once = 1 - prob_never
  return prob_at_least_once

// Function to find chests needed for target confidence
function chestsForConfidence(per_chest_chance, target_confidence):
  // Solve: target_confidence = 1 - (1 - p)^n
  // Rearranged: n = ln(1 - target_confidence) / ln(1 - p)
  numerator = Math.log(1 - target_confidence)
  denominator = Math.log(1 - per_chest_chance)
  chests_needed = Math.ceil(numerator / denominator)
  return chests_needed

Worked Example: Weekly Optimization

Let's walk through a complete optimization scenario with realistic numbers to demonstrate how to apply these formulas to your own situation.

Scenario Setup

Player Profile: Item level 480 DPS, 4 hours available playtime per week, target is second vault slot (16 chests this season).

Tier Options: Player can complete T6, T7, or T8.

Measured Completion Times:

Step-by-Step Calculations

Step 1: Calculate Chests Per Hour

  • T6: 60 / 11 = 5.45 chests/hour
  • T7: 60 / 14 = 4.29 chests/hour
  • T8: 60 / 18.5 = 3.24 chests/hour

Step 2: Calculate Time to 16-Chest Threshold

  • T6: 16 / 5.45 = 2.94 hours (with 25% buffer: 3.67 hours)
  • T7: 16 / 4.29 = 3.73 hours (with 25% buffer: 4.66 hours)
  • T8: 16 / 3.24 = 4.94 hours (with 25% buffer: 6.17 hours)

Step 3: Evaluate Against Time Budget

Player has 4 hours available. T6 comfortably completes threshold (3.67 hours needed). T7 barely completes threshold (4.66 hours needed, cutting it close). T8 cannot complete threshold within time budget (6.17 hours needed).

Step 4: Calculate GPH If Time Permits Further Farming

Assume current season EV values:

  • T6 EV: 2,800g/chest, costs 150g → Net 2,650g
  • T7 EV: 3,500g/chest, costs 200g → Net 3,300g
  • T8 EV: 4,400g/chest, costs 300g → Net 4,100g

GPH calculations:

  • T6: 2,650 × 5.45 = 14,443g/hour
  • T7: 3,300 × 4.29 = 14,157g/hour
  • T8: 4,100 × 3.24 = 13,284g/hour

Step 5: Optimization Decision

Conclusion: Run T6 for the full 4 hours. This guarantees vault threshold completion with 0.33 hours (20 minutes) margin, and provides the highest GPH. The extra 20 minutes yields an additional 1.8 chests, bringing total to ~17-18 chests for the week.

Alternative Strategies for Different Time Budgets

If the player had 6 hours available, a hybrid strategy becomes viable: run one T8 early in the week to set vault item level ceiling, then farm T6 for the remaining 5.75 hours to accumulate chest count efficiently. This combines high vault item level with efficient threshold completion.

Edge Cases and Special Scenarios

Real-world optimization involves handling edge cases that fall outside baseline assumptions. This section covers common scenarios that require adjusted approaches.

Very High Item Level Players

Players significantly outgearing content (e.g., 510 ilvl running T7) see dramatically reduced completion times, potentially shifting optimal tiers upward. However, there's a floor effect: travel and overhead time become bottlenecks. A 510 ilvl player might clear T7 in 6 minutes active time, but travel/overhead still takes 2 minutes, limiting chests-per-hour to 60/8 = 7.5 maximum. At this point, scaling to T9 often becomes optimal to maintain GPH growth.

Seasonal Special Events and Bonus Weekends

Bonus events that multiply rewards or reduce chest threshold requirements temporarily alter optimal strategies. During double-chest events, prioritize volume (lowest tier you can speed-run) to maximize bonus value. During bonus item level events, push highest tier possible to capitalize on enhanced rewards. Always recalculate when temporary modifiers are active.

Market Crash Scenarios

If key tradeable items crash in value (e.g., crafting material market saturation), EV calculations shift dramatically. Monitor auction house prices weekly and update your item valuations. A 40% price drop in your primary tradeable reward can flip tier rankings or even make delves unprofitable compared to alternative activities. See Methodology for guidance on handling market volatility.

Bad Luck Protection and Hidden Mechanics

Blizzard sometimes implements hidden bad luck protection systems that increase drop rates after extended dry streaks. These systems violate the independence assumption in our probability formulas. When bad luck protection is active, actual acquisition rates may be better than calculated probabilities suggest. Unfortunately, these systems are rarely documented, making them impossible to model precisely. Treat calculated probabilities as conservative estimates when bad luck protection might apply.

Common Mistakes and How to Avoid Them

Based on analysis of thousands of player strategies, these are the most common optimization errors and how to correct them.

Mistake #1: Always Running Highest Accessible Tier

Error: Assuming highest tier = best rewards, ignoring time efficiency.

Fix: Calculate actual GPH including all overhead. Compare across tiers using measured completion times, not theoretical times. Many players discover their "comfortable" tier produces 20-30% better GPH than their "max push" tier.

Mistake #2: Ignoring Overhead Time

Error: Calculating efficiency based only on active clear time, not accounting for travel, repairs, breaks.

Fix: Track full cycle time from "ready to enter delve" to "ready to enter next delve." Use session timers and count total chests over 1-2 hour sessions to get accurate rates. Overhead often adds 20-40% to active time.

Mistake #3: Leaving Vault Progress to Last Day

Error: Procrastinating on vault progress, then failing to complete threshold due to time pressure or unexpected obligations.

Fix: Complete first vault threshold by mid-week. This reduces stress and allows flexible use of remaining time. Front-loading vault progress also lets you capitalize on unexpected free time later in the week.

Mistake #4: Using Outdated Item Values

Error: Calculating EV based on old auction house prices or pre-patch values.

Fix: Update item valuations weekly, especially for high-volume tradeable items. Set calendar reminders to check auction house prices every Sunday. Use auction house APIs or addons to track price trends automatically.

Mistake #5: Inconsistent Tier Selection

Error: Switching tiers run-to-run based on mood, preventing development of routing expertise and consistent times.

Fix: Commit to one tier for at least 20 runs to develop muscle memory and optimal routing. Re-evaluate tier choice only after major gear upgrades or confirmed strategy changes. Consistency improves actual performance beyond theoretical calculations.

Mistake #6: Ignoring Death and Failure Rates

Error: Calculating efficiency assuming perfect execution, then experiencing frequent deaths or run failures that tank actual GPH.

Fix: Track your death rate and failed runs over a session. If you die more than once per 5 runs, drop down one tier. Safety and consistency often beat theoretical maximums when execution reliability is factored in. A tier you complete 100% of the time beats a higher tier you fail 15% of the time.

Mistake #7: The "I Need This Gear" Trap

Error: Running suboptimal tiers or strategies to chase specific gear drops that have low probability, creating opportunity cost losses.

Fix: Calculate actual probability of obtaining target item within your time budget. If probability is below 50%, consider alternative acquisition methods or reassess whether the item is truly necessary. Sometimes running efficient tiers and buying upgrades from auction house is faster than farming low-probability drops.

Advanced Optimization Topics

Multi-Objective Optimization

Real optimization often involves multiple competing goals: maximize gold, minimize time, guarantee vault completion, obtain specific gear. Multi-objective optimization requires weighing tradeoffs and establishing priority hierarchies. Use decision matrices to quantify how much gold you're willing to sacrifice for time savings, or how much efficiency you'll sacrifice to guarantee specific drops.

Dynamic Re-Optimization Throughout Season

Optimal strategies shift as seasons progress: early season prioritizes gear upgrades, mid-season emphasizes consistent vault completion, late season can focus on pure gold farming. Re-run optimization calculations every 2-3 weeks as your gear improves and season priorities evolve. What's optimal Week 1 is rarely optimal Week 10.

Portfolio Approach to Delve Farming

Consider running a "portfolio" of different tiers and delve types to balance variance, maintain engagement, and hedge against meta shifts. An 80/20 split (80% optimal tier, 20% variety/fun runs) often produces nearly optimal results while reducing burnout and maintaining flexibility to adapt to unexpected strategy shifts.

Tools and Resources

Effective optimization requires tracking tools and reference resources. Here are the recommended resources for implementing the strategies discussed in this guide:

Calculator and Tracking Tools

Reference Documentation

Conclusion and Action Steps

Optimizing WoW Delves requires balancing multiple interconnected factors: tier difficulty, completion time, expected value, vault thresholds, and personal time constraints. The key insights are:

  1. Mid-tier delves often provide better GPH than highest accessible tiers due to time efficiency
  2. Vault threshold deadlines favor throughput (chests per hour) over per-chest value
  3. Measuring actual completion time including overhead is critical for accurate optimization
  4. Optimal strategies are personal and depend on gear level, skill, and time budget
  5. Regular re-evaluation is necessary as gear improves and season priorities shift

Immediate Action Steps

  1. Track your completion times for 3-4 different tiers over 10+ runs each, including all overhead time. Record this data in a spreadsheet or our calculator.
  2. Calculate your personal chests-per-hour for each tier using measured times, then multiply by current EV minus costs to get your actual GPH.
  3. Use the WoW Delves Loot Calculator to model your vault completion time with different tier choices given your weekly time budget.
  4. Select your optimal tier based on whether your priority is vault threshold (choose fastest chests/hour) or gold farming (choose highest GPH).
  5. Re-evaluate every 2-3 weeks as gear improves, and immediately after any patch that changes delve difficulty or rewards.

By systematically applying these frameworks and regularly updating your measurements, you'll significantly improve your delve efficiency and weekly outcomes. Remember that optimization is an ongoing process of measurement, analysis, and adjustment—not a one-time calculation.

Published:
Last updated:
Reviewed by: Senior Math Editor

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About This Guide

This guide is maintained by the LootCalc WoW Analytics Team and updated with each major patch and season. We welcome feedback and correction submissions. Our Methodology page details our review process and data verification standards.

Last verified: | Next scheduled review: Season 2 launch