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LootCalc

Current Portal values in, one auditable schedule out

RAID Mercy Schedule & Shard Planner

Preserve the exact Shard type, target rarity, current Portal rate, Mercy wording, and your own failure log. The planner evaluates those inputs without silently selecting an old preset or pretending it can read your account counter.

Model one current Portal schedule

Copy the effective target-rarity rate and Mercy wording from the current Summoning Portal information panel. The starting 8% / 20 failures / +2 percentage-point fields reconstruct Plarium's published worked examples; they are not an Ancient, Void, Sacred, event, or account preset.

A label only. It never selects hidden constants.

Record when the Portal and support pages were checked.

Preserve the in-game information capture or exact event notice used.

Plarium says the live Mercy counter is internal, so identify the personal log or estimate behind this input.

Copy the effective current rate. If an event changes it, enter the displayed event rate directly.

After this many failures, the next eligible summon receives one entered additive step.

This is percentage-point addition, not multiplication. Enter 0 for a fixed-rate what-if scenario.

Do not combine another Shard type, another rarity counter, a lifetime total, or an untracked estimate presented as exact.

The probability scenario stops at the first target result because that result changes the counter state.

Used only for a Shard-count shortfall. No cash, pack, gem, or purchase value is modeled.

Entered chance on next summon

8%

At least one target in modeled plan

56.561%

No target in modeled plan

43.439%

Additional eligible Shards needed

0

Schedule and resource boundary

Summons modeled before this scenario ends: 10

Rate on the final modeled summon: 8%

First entered-schedule 100% step: Summon 66

Summons until that 100% step: 66

Planned summons beyond first-target boundary: 0

Eligible Shards left after full plan: 0

Owned eligible Shards cover full plan: Yes

For future summon i, the entered conditional rate is min(100%, base + max(0, current failures + i − flat failures) × additive step). The chance of no target is the product of those conditional miss rates until the target appears or the plan ends. A target result changes the state, so any remaining planned summons require a new scenario.

What the planner calculates

The tool builds one target-rarity schedule from six numeric inputs: current base percentage, the number of flat failures before an increase, the additive percentage-point step, current consecutive failures, planned eligible summons, and owned eligible Shards. It multiplies the conditional miss chances until the first target or the end of the plan. It does not predict which Champion appears within a rarity.

Current rates belong to the Summoning Portal

Plarium's Summon FAQ says current drop-rate information is available under Summoning Portal > i. That makes the in-game panel, not a timeless Shard-name selector, the numeric source. When an event changes the displayed rate, enter that effective rate directly and preserve the event capture in the source note.

Mercy counter ownership is part of the model

The official Mercy System page states that counters are tracked separately for each Shard type and rarity. A matching Epic or Legendary result resets the applicable rarity/type counter, while another counter can remain unchanged. Combining lifetime summons, different Shards, or Epic and Legendary misses creates a counter the game does not use.

The counter is not visible to LootCalc

Plarium explicitly says the live Mercy count is internal and not displayed. LootCalc has no account access, API, import, or hidden tracker. Record the personal log behind the current-failure input and describe it as an estimate when history is incomplete. A precise-looking output cannot make an uncertain counter exact.

Additive means percentage points

Plarium distinguishes additive from multiplicative increases. In this model, a base 8% plus one entered 2-point step is 10%, not 8.16% or 16%. The first step applies to the next eligible summon after the entered flat-failure count. This explicit wording prevents the former off-by-one behavior in the site's old curve.

No separate hard-pity preset

If the entered additive schedule eventually reaches 100%, the planner displays the first mathematical 100% step implied by those inputs. It does not separately force summon 20 or 220. A failure count at or beyond the entered 100% step becomes a diagnostic rather than being reduced modulo a guessed cycle.

Temporary events remain separate evidence

A rarity-rate event, boosted Champion pool, Guaranteed Champion Event, and Extra Legendary Event answer different questions. The official FAQ says, for example, that an Extra Legendary bonus does not reset Mercy. The calculator therefore has no generic event switch. Capture the live event terms, update only the input they actually change, and do not treat a named-Champion boost as a rarity-rate multiplier.

Shard inventory is not a spending recommendation

The resource output subtracts already-owned eligible Shards from the planned count. It does not assign cash, gem, pack, or Champion values and does not advise whether to summon. Plans extending beyond the first target boundary retain their inventory count, but their later probability requires a new scenario after the real result.

Continue with the evidence workflow

Use the RAID Mercy Evidence Guide to capture Portal details, keep rarity counters separate, and log state changes. The stateful probability guide explains why the product uses changing conditional rates rather than a single fixed-rate shortcut.

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