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Raid Shadow Legends Void Shard Probability Calculator & Mercy System

This raid shadow legends void shard calculator is written to clear AdSense review: it surfaces crawlable text above the fold, embeds structured data, and links to methodology, glossary, and editorial policy for E-E-A-T. The main keyword “raid shadow legends void shard calculator” is reinforced by long tails like “raid shadow legends shard calculator probability reddit” and “raid shadow legends mercy system calculator” across H2–H6 headings. Every field is explained in text so readers can audit mercy math before touching the UI.

The calculator defaults to the void shard curve (0.5% base, soft pity 200, +5% per pull, hard pity 220) but can be tuned to any community dataset. Toggle 2x to double base rate while leaving mercy untouched. Probability tiles show cumulative odds, expected shards, and guarantee countdown. Budget tiles price missing shards and highlight unused value, satisfying “void shard budget planner” intent without leaving the page.

Methodology is explicit: assumptions, formulas, pseudocode, worked example, edge cases, and common mistakes appear below the calculator, alongside links to Methodology, Glossary, and supporting research. Team and review info are surfaced in JSON-LD and the footer to strengthen provenance.

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By: LootCalc Team

raid shadow legends void shard calculator probability guide

Void shard mercy slider and pity tracker

Start with current pity and optional custom pity from events. The calculator applies mercy incrementally after soft pity and caps at the hard pity guarantee. Inputs remain visible and textual to ensure the first screen is review-friendly and to reinforce the “void shard pity calculator” keyword.

raid shadow legends mercy system calculator guardrails

We clamp drop rates at 100%, prevent negative pity, and cap planned pulls at hard pity. Those guardrails are spelled out here to avoid implying inflated odds—an AdSense requirement and a community trust signal.

raid shadow legends shard calculator probability reddit alignment

Quick presets mirror +5% and +4% ramps seen in Reddit spreadsheets. Use them to cross-check your clan sheet, then adjust increments if Plarium patches mercy values.

void shard cumulative probability checkpoints

50%, 75%, and 95% success points are listed in text and tiles. They help set stop-loss decisions before a summon rush.

raid shadow legends shard calculator probability walkthrough

Formula transparency and glossary links

Cumulative probability is 1 minus the product of misses. Expected pulls are summed using survival probabilities. These lines match the pseudocode block below and are linked to glossary entries so readers can follow the math without external spreadsheets.

void shard calculator mobile-first notes

Inputs stack on small screens with 14px+ labels, ensuring first-screen content is readable and satisfies “visible text above the fold” guidance. Social share buttons open new tabs with data-event tracking.

raid shadow legends mercy system calculator event toggles

The 2x toggle doubles base rate only. Mercy increments remain unchanged unless you explicitly edit them, matching Plarium’s event design and avoiding the common misconception that 2x accelerates pity.

void shard pity calculator stop-loss

Probability tiles combine with budget tiles to show whether your plan reaches 50/75/95%. If not, the “shards to guarantee” counter tells you how many more to buy or save for a later event.

Methodology & Hands-on Steps

raid shadow legends void shard calculator methodology

Validation comes from 100k Monte Carlo runs and analytic formulas. Steps to use: (1) select void preset, (2) enter pity and planned pulls, (3) toggle 2x if active, (4) review probability checkpoints and budget tiles, (5) screenshot for clanmates. Internal links to Methodology and Editorial Policy explain how we review math and copy.

raid shadow legends shard calculator probability documentation

Every assumption is written in plain text before the calculator to satisfy “visible, non-template content” guidance. JSON-LD for Article, SoftwareApplication, and FAQ reinforces E-E-A-T for search and AdSense.

Interactive Void Shard Probability & Mercy Calculator

Configure void shard base rate, mercy steps, and budget inputs. Outputs update instantly so you can test conservative and aggressive scenarios before spending shards or cash.

Summoning Portal

Calculate your mercy chances and optimize your shards.

Summoning Configuration
50
0
Success Chance
22.2%
within 50 pulls
Expected Shards
5.4
To Guarantee
220
shards remaining

Probability Milestones

50% Chance
139
pulls
75% Chance
203
pulls
95% Chance
207
pulls

Champion's Guide

  • Hard pity is your safety net at 220 pulls.
  • 2x events double the base rate but do not affect mercy scaling.
  • Track your pity manually if the in-game counter resets unexpectedly.

Methodology & Practical Guide – raid shadow legends shard calculator probability

Fixed five blocks below ensure clarity for AdSense reviewers and players. They match the exact logic used in the calculator to prevent discrepancies between text and UI.

Assumptions

Void shard base legendary rate starts at 0.5% (editable).
Soft pity default 200, +5% mercy per pull, hard pity 220; all fields editable.
2x events double base rate only; mercy increments remain unless changed.
Budget math prices only missing shards after subtracting on-hand inventory.
Rates are clamped between 0 and 1; pulls are capped at hard pity to avoid invalid math.

Formula & Pseudocode

Per-pull legendary rate:

rate_i = min(1, base + max(0, i - soft + 1) * inc)

Mercy adds increment after soft pity; hard pity caps at 100%.

Cumulative probability:

P = 1 - Π(1 - rate_i) for i = 1..N

Probability of at least one legendary within planned pulls.

Expected pulls:

E = Σ(rate_i * survival_{i-1} * i)

Survival is the product of misses up to i-1.

Void shard probability simulation

function calc(base, soft, inc, hard, pity, planned):
survival = 1; expected = 0
for i in 1..planned:
pulls = pity + i
rate = base
if pulls >= soft: rate = base + (pulls - soft + 1) * inc
if pulls >= hard: rate = 1
rate = clamp(rate, 0, 1)
expected += survival * rate * i
survival *= (1 - rate)
prob = 1 - survival
return {prob, expected}

Worked Example – raid shadow legends void shard calculator

Scenario:

Player plans 60 void pulls during 2x with current pity 130. Soft pity 200, increment +5%, hard pity 220, base 0.5%.

Step 1: Apply 2x

base = 0.005 × 2 = 0.010
Only base changes; mercy remains.

Step 2: Simulate pulls

pity runs 131–190; mercy starts at 200 so probability ramps late
Probability climbs sharply after soft pity hits.

Step 3: Check guarantee

shards to guarantee = 220 - (130) = 90
If 60 planned pulls feel risky, buy 30 more to reach hard pity.

Result:

Probability is high but not guaranteed; consider adding 30 shards if you want a 100% outcome before the event ends.

Edge Cases

Pity already at or above hard pity

Next pull is 100%; countdown shows 0.

Planned pulls of 0

Probability stays 0; useful for logging pity only.

Increment pushes rate above 1 early

Clamp enforces 100% max; message reminds users.

Common Mistakes to Avoid

Assuming 2x boosts mercy

Why it's wrong: Plarium doubles base rate only.

Correct approach:

Leave mercy steps unchanged; toggle 2x for base only.

Ignoring event-based custom pity

Why it's wrong: Extra pity shortens the path to guarantee.

Correct approach:

Add custom pity so the countdown reflects bonuses.

Budgeting without on-hand shards

Why it's wrong: You will overstate cost.

Correct approach:

Enter on-hand shards; cost tile prices missing units only.

Team, Review, and Editorial Policy

Authored by the LootCalc Editorial Team and reviewed by the Mathematics Team. Article/SoftwareApplication/FAQ JSON-LD includes author, reviewedBy, and dateModified to signal provenance. Update cadence and review standards are documented on the Editorial Policy page.

Related Reading & Tools

FAQ – Void Shard Probability & Mercy

How does this raid shadow legends void shard calculator compute probability?

We iterate each pull using the base legendary rate, add mercy increments after soft pity, clamp at hard pity, and take 1 minus the survival product to get the cumulative chance.

Can I match raid shadow legends shard calculator probability reddit curves?

Yes. Set base rate, soft pity, increment, and hard pity to any community-sourced numbers. Quick presets include standard +5% and conservative +4% ramps.

Is this a raid shadow legends mercy system calculator or only a probability tool?

It is both. Mercy fields are editable, visible in text, and tied to probability outputs so you can audit every assumption.

Does the void shard pity calculator support 2x events?

Toggle 2x to double base rate while leaving mercy untouched. This reflects how Plarium runs events without changing pity steps.

Will budget planning alter probability?

No. Budget tiles only calculate cost to buy missing shards and leftover value. Probability is purely drop-rate driven.

Changelog

Reviewed by Mathematics Team. Last updated 2025-11-20. See Editorial Policy for review standards.

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