Chaos Zero Nightmare Faint Memory Tracker (A/B/C Team)
Track Save Data / Faint Memory for three combatants side-by-side. Each panel models card costs, Epiphany vs Divine, conversions, removal/duplication ladders, base-card penalties, and an optional Nightmare/Deep Trauma +1 Tier toggle. Outputs show Used vs Cap, remaining, and status so you can avoid over-cap rollbacks.
Character A
Chaos Zero Nightmare Faint Memory tracker for this combatant.
- Cards: 200
- Epiphany & Divine: 20
- Conversions: 10
- Removals: 0 (ladder + base penalties)
- Duplications: 0 (laddered)
Ladder per action: 0 → 10 → 30 → 50 → 70 (5th+ stays 70). Removing base/starting cards adds +20 each; convert-then-remove replaces that with a +10 conversion. Monsters cost 80 vs Neutral/Forbidden 20. Epiphany +10; Divine +20 on top (about +30 total).
Character B
Chaos Zero Nightmare Faint Memory tracker for this combatant.
- Cards: 120
- Epiphany & Divine: 10
- Conversions: 0
- Removals: 0 (ladder + base penalties)
- Duplications: 0 (laddered)
Ladder per action: 0 → 10 → 30 → 50 → 70 (5th+ stays 70). Removing base/starting cards adds +20 each; convert-then-remove replaces that with a +10 conversion. Monsters cost 80 vs Neutral/Forbidden 20. Epiphany +10; Divine +20 on top (about +30 total).
Character C
Chaos Zero Nightmare Faint Memory tracker for this combatant.
- Cards: 120
- Epiphany & Divine: 0
- Conversions: 0
- Removals: 0 (ladder + base penalties)
- Duplications: 0 (laddered)
Ladder per action: 0 → 10 → 30 → 50 → 70 (5th+ stays 70). Removing base/starting cards adds +20 each; convert-then-remove replaces that with a +10 conversion. Monsters cost 80 vs Neutral/Forbidden 20. Epiphany +10; Divine +20 on top (about +30 total).
Faint Memory Chaos Zero Nightmare — How Team Tracking Works
Each character tracks tier cap (Tier 1–13 with optional +10 for Nightmare), card costs (Neutral/Forbidden 20, Monster 80), Epiphany vs Divine (+10 / +20 on top), conversion (+10), and action ladders for removals/duplications. The team summary shows combined Used and Cap across A/B/C for a quick at-a-glance risk check.
Per-Character Panels for Faint Memory CZN (A/B/C)
Configure each panel independently: Tier, Nightmare toggle, card counts, Epiphany/Divine/Unique, conversions, removals (base vs converted), and duplications. Outputs show Used, Cap, remaining, status, and breakdown for that combatant.
Inputs: Tier, Cards, Epiphany, Divine Epiphany per Combatant
Card costs: Neutral 20, Forbidden 20, Monster 80. Epiphany +10; Divine +20 (stacked to +30); Unique spark 0. Conversion +10 per card even if removed later.
Chaos Zero Nightmare Divine Epiphany vs Nihilum Epiphany
Divine Epiphany is modeled as +20 on top of the regular Epiphany (+10). Unique/character sparks are treated as 0. If a converted card gains an Epiphany or Divine, those costs still apply.
Converted Card with Epiphany
Conversion (+10) plus Epiphany (+10) or Divine (+20) are all counted; removal later still consumes ladder steps and any base penalty if it was a base card before conversion.
Live Caps & Points — CZN Chaos Faint Memory Points Overview
Removals and duplications use the same cumulative ladder: 0 → 10 → 30 → 50 → 70 (5th+ stays 70). Base-card removals add +20 each; convert first to replace +20 with +10. Team view sums Used and Cap so you can spot which character is over cap and where to cut.
Monster Card Then Removed — Does It Count?
Removing a Monster drops its +80 card cost, but the removal action still costs ladder points; if it was a base/starting card, add +20 unless you convert first.
Select and Remove Card — Does It Count as Removal?
Yes, selectable removals advance the ladder: 1st 0, 2nd +10, 3rd +30, 4th +50, 5th+ +70. Base-card removals add +20 each unless converted first.
Epiphany Handling Across Characters
Epiphany +10; Divine +20 on top; Unique spark 0. Conversion +10. These apply per character independently. Converted cards that later gain Epiphany or Divine still count those costs; removal later only removes the card cost, not the action costs already accrued.
Official vs Unofficial Faint Memory Rules
This tracker follows the community-standard rules from the source doc: tier caps 30→150, card costs (20/20/80), Epiphany/Divine (+10/+20), conversion +10, removal/duplication ladder 0→10→30→50→70, base-card penalty +20, and the common Nightmare/Deep Trauma +1 Tier toggle.
Team Strategy for Chaos Runs (Chaos Zero Nightmare Faint Memory)
- Assign Monsters/Divines to the character with the most headroom; a Monster + Divine combo is 110 alone.
- Use convert-then-remove on base cards to save 10 points per base removal.
- Watch the ladder: frequent removals/duplications push costs to +50/+70 quickly.
- When near cap (within 10), avoid adding Divines unless they are core to the build.
FAQ: Chaos Zero Nightmare Faint Memory (Team)
Do converted cards with Epiphany count toward Faint Memory?
Yes. Convert +10, Epiphany +10, Divine +20 (stacked to +30). If the card is later removed, the removal action still costs ladder + any base penalties.
If I remove a Monster card, does it still cost Save Data?
Removing the Monster removes its +80 card cost, but the removal consumes a ladder step (0→10→30→50→70…) and adds +20 if it was a base/starting card. Convert-then-remove avoids the +20 penalty.
How are removals and duplications counted across characters?
Each character has their own ladder: 0, +10, +30, +50, +70 (5th+ stays 70), summed per character. Base-card removals add +20 each; convert first to avoid it.
How does Nightmare / Deep Trauma change caps?
Toggle +1 Tier for each character to add +10 cap, following the common rule that Nightmare/Deep Trauma acts like +1 tier.
Why might in-game Faint Memory differ from the tracker?
If any character finishes over cap, the game can roll back expensive items (Monsters, Divine) or restore removed cards. The tracker shows theoretical totals before over-cap corrections.