LootCalc
Back to Guides

Share this article

Warframe Relic Farming Guide 2025 – Void Traces, Refinement & Platinum/Hour

November 8, 2025Comprehensive Guide24 min read
Warframe void fissure mission showing relic refinement screen and prime part rewards

Warframe's relic system represents one of the most sophisticated loot optimization mechanics in modern looter-shooters, combining probabilistic refinement tiers with void trace currency management, best-of-squad reward selection, and a dynamic platinum economy that fundamentally shapes farming efficiency. This comprehensive guide provides complete mathematical analysis of refinement tier ROI, expected value calculations for void trace investment, optimal mission type selection across capture/survival/disruption modes, and platinum-per-hour optimization techniques that maximize your farming efficiency regardless of experience level.

Unlike basic "how to crack relics" tutorials, we focus on the underlying probability mathematics that govern drop rates, teaching you how to calculate your own expected platinum returns for specific prime sets, understand refinement tier break-even points where Radiant investment pays off, and make data-driven decisions about when to farm traces versus when to crack relics. Understanding these systems transforms Warframe from random grinding into strategic resource allocation where small optimizations in refinement choices and mission selection compound into significantly better long-term platinum income.

This guide integrates seamlessly with our interactive Warframe Relic Drop Calculator, allowing you to model different refinement strategies, calculate precise void trace budgets for complete prime sets, and simulate best-of-squad probability scenarios. All formulas and calculations presented here are reproducible, transparent, and validated against extensive community data collection from the Warframe wiki and player statistics. We'll also reference our Gaming Loot Glossary and Methodology pages for deeper understanding of core concepts like refinement tiers, expected value, and best-of-squad mechanics.

Whether you're a new Tenno learning void fissure mechanics, an intermediate player optimizing trace farming routes, or a veteran trader calculating arbitrage opportunities on vaulted prime sets, this guide covers the complete spectrum from basic relic mechanics to advanced market timing strategies. We'll explain why four-player Radiant squads achieve 3.44× better rare acquisition rates than solo Intact runs, how to calculate break-even platinum prices for refinement investment, and which mathematical mistakes cost players millions of credits through suboptimal relic cracking. By the end of this guide, you'll understand not just how Warframe's relic system works, but precisely how to exploit its mechanics for maximum platinum efficiency.

Marcus Rivera

Warframe Farming Expert

Marcus specializes in Warframe economy optimization with over 5 years of Prime trading experience and 3,000+ hours in-game. He develops efficiency models for relic farming and has helped thousands of players optimize their platinum/hour income through data-driven strategies.

Understanding Relic Mechanics & Refinement Systems

The Four Refinement Tiers: Costs, Rates & Economics

Warframe's relic refinement system allows players to improve drop rates by spending void traces, a currency earned by completing void fissure missions. Each relic has three reward tiers—Common (bronze), Uncommon (silver), and Rare (gold)—with probabilities that change dramatically based on refinement level. Understanding when to refine versus running Intact relics is the foundation of efficient farming. Intact relics cost nothing but have 2% rare chance, Exceptional costs 25 traces for 4% rare, Flawless costs 50 traces for 6% rare, and Radiant costs 100 traces for 10% rare chance.

Refinement TierVoid Trace CostCommon RateUncommon RateRare Rate
Intact0 traces76.00%22.00%2.00%
Exceptional25 traces70.00%26.00%4.00%
Flawless50 traces66.67%27.33%6.00%
Radiant100 traces60.00%30.00%10.00%

Refinement ROI Analysis: When Does Radiant Pay Off?

Radiant refinement increases rare drop rate from 2% to 10%—a 5× multiplier—but costs 100 void traces. Whether this investment is worthwhile depends entirely on the platinum value differential between rare and common rewards. The break-even formula is: (Rare_Plat - Common_Plat) × 0.08 ≥ 100 traces × Plat_per_Trace. Since void traces convert to approximately 0.15-0.20 platinum each (based on fissure farming opportunity cost), Radiant refinement requires the rare reward to be worth at least 50-60 platinum more than the common reward.

Expected Value Comparison Across Refinement Tiers
High-Value Rare (80 plat)

Intact EV: 0.76×10 + 0.22×25 + 0.02×80 = 15.7 plat
Radiant EV: 0.60×10 + 0.30×25 + 0.10×80 = 21.5 plat
Radiant gain: +5.8 plat - 20 plat (trace cost) = -14.2 plat loss

Low-Value Rare (30 plat)

Intact EV: 0.76×10 + 0.22×25 + 0.02×30 = 13.7 plat
Radiant EV: 0.60×10 + 0.30×25 + 0.10×30 = 16.5 plat
Radiant gain: +2.8 plat - 20 plat (trace cost) = -17.2 plat loss

Best-of-Squad Mechanics: The Multiplier Effect

The best-of-squad mechanic allows all four players to select from any of the four revealed rewards, dramatically improving rare acquisition probability. With four Radiant relics (10% rare chance each), the probability that at least one rare appears is calculated using union probability: P(at least 1 rare) = 1 - P(no rares) = 1 - (0.90)^4 = 34.39%. This transforms individual 10% chances into a collective 34.39% squad chance, effectively multiplying rare drop efficiency by 3.44× compared to solo farming.

Void Trace Economics & Farming Efficiency

Warframe refinement tier probability curves showing rare drop rate increase from 2% to 10%

Probability distribution showing how refinement tiers shift reward chances from Common (76%) to Rare (10%) at maximum Radiant refinement

Void Trace Acquisition Rates by Mission Type

Void traces are awarded upon relic cracking, with each player receiving 6-8 traces (average 6.67) per relic opened. Mission type significantly affects trace farming efficiency through completion speed and relic rotation timers. Void Capture missions complete in 2-3 minutes and award traces from one relic, while Void Survival rotations occur every 5 minutes with one relic per rotation, and Void Disruption awards one relic per round (approximately 4-5 minutes per round).

  • Capture/Exterminate: 6.67 traces per 2.5 minutes = 2.67 traces/minute
  • Survival (coordinated): 6.67 traces × 4 players per 5 minutes = 26.68 traces/5 min squad = 5.34 traces/minute personal
  • Disruption: 6.67 traces per 4.5 minutes = 1.48 traces/minute (but better relic acquisition)
  • Defense: 6.67 traces per 5-6 minutes = 1.11-1.33 traces/minute (slowest)
Optimal Trace Farming Strategy

For maximum void trace accumulation, run Void Survival missions in full squads using Intact relics. This strategy yields approximately 30-35 traces per 5-minute rotation (personal share from 4 players cracking relics), equating to 360-420 traces per hour. A 20-minute Survival run (4 rotations) nets 120-140 traces plus 4 new relics, providing enough traces to Radiant one relic (100 traces) with 20-40 traces remaining. Never spend traces on refinement while farming traces—always run Intact to maximize accumulation rate.

Void Trace to Platinum Conversion Rate

Void traces have an opportunity cost based on the platinum you could earn by running Intact relics instead of spending traces on refinement. If running Intact relics in Capture missions yields approximately 40-50 platinum per hour (through common/uncommon part sales), and you earn 160-200 traces per hour, each trace has an opportunity cost of 0.20-0.31 platinum. Therefore, spending 100 traces on Radiant refinement represents a 20-31 platinum opportunity cost that must be recouped through improved rare drop rates to justify the investment.

Mission Type Selection & Time Efficiency

Mission Completion Speed Analysis

Mission TypeAvg TimeRelics/HourBest Use Case
Capture2-3 min20-30Radiant farming for high-value rares
Exterminate3-4 min15-20Balanced speed and enemy spawns
Survival5 min/rotation12/hourVoid trace farming, multi-relic efficiency
Disruption4-5 min/round12-15Guaranteed Neo/Axi relic farming
Defense5-6 min10-12Avoid for efficiency (too slow)
Capture Mission Optimization: The Speed Meta

Void Capture missions represent the fastest relic cracking method at 2-3 minutes per completion with optimized loadouts. Using high-mobility frames (Gauss, Volt, Titania) with sprint speed mods and Void Sling improvements, experienced players complete Capture fissures in under 2 minutes consistently. At this speed, you can crack 20-25 relics per hour, making Capture the optimal choice when running Radiant relics for specific high-value rare parts. Pair this with a pre-organized squad where all four members bring Radiant relics of the same era for maximum rare appearance probability.

Survival Missions: Trace Farming & Multi-Relic Efficiency

Void Survival excels at simultaneous void trace accumulation and relic acquisition. Every 5-minute rotation rewards one relic to each player plus void traces from the cracked relic, creating a self-sustaining loop. Running 20-minute Survival sessions (4 rotations) is optimal for: (1) New players building relic stockpiles (4 new relics per run), (2) Void trace farming (120-140 traces from 4 personal relics + squad members' relics), (3) Farming multiple different parts from varied relic eras simultaneously (bring Lith/Meso/Neo/Axi in sequence).

Expected Value Analysis & Mathematical Framework

Assumptions for Probability Calculations

Our probability calculations rely on the following validated assumptions based on Warframe Wiki data and extensive player testing:

1.

Refinement Tier Probabilities

Intact: 76% Common / 22% Uncommon / 2% Rare. Radiant: 60% / 30% / 10%. These are official disclosed rates from Digital Extremes.

2.

Void Trace Earnings

Each relic cracked awards 6-8 void traces uniformly distributed (average 6.67 traces). All squad members receive traces regardless of whose relic is selected.

3.

Best-of-Squad Independence

Each player's relic reward is rolled independently. The four revealed rewards are independent events, making union probability calculations valid.

4.

Market Liquidity

Platinum prices assume Warframe.market average prices with reasonable liquidity. Highly sought sets (new primes, recently vaulted) maintain stable pricing.

5.

Mission Completion Times

Time estimates assume optimized loadouts and experienced players. New players may see 50-100% longer completion times.

Assumption Limitations & Edge Cases

These assumptions break down in several scenarios: new prime releases create temporary price spikes that decay within 2-4 weeks; vaulting events cause price surges that may last months; baro Ki'Teer visits affect market prices for ducats; and major updates can change mission completion times. For methodology details, see our Warframe relic analysis section.

Formula & Pseudocode: Expected Value Calculation

Core Expected Value Formula

Expected platinum value per relic (single player):

EV_relic = P(common) × Plat(common) + P(uncommon) × Plat(uncommon) + P(rare) × Plat(rare)

Expected value with refinement cost:

Net_EV = EV_relic - (Traces_spent × Plat_per_trace)

Best-of-squad rare probability (4 players, same relic tier):

P(at least 1 rare) = 1 - (1 - P_rare)^4
Pseudocode: Radiant vs Intact ROI Calculator
function calculateRefinementROI(commonPlat, uncommonPlat, rarePlat, platPerTrace = 0.25) {
  // Intact relic probabilities
  const INTACT_COMMON = 0.76
  const INTACT_UNCOMMON = 0.22
  const INTACT_RARE = 0.02

  // Radiant relic probabilities
  const RADIANT_COMMON = 0.60
  const RADIANT_UNCOMMON = 0.30
  const RADIANT_RARE = 0.10
  const RADIANT_COST = 100 // void traces

  // Calculate expected values
  const intactEV = (INTACT_COMMON * commonPlat) +
                   (INTACT_UNCOMMON * uncommonPlat) +
                   (INTACT_RARE * rarePlat)

  const radiantGrossEV = (RADIANT_COMMON * commonPlat) +
                         (RADIANT_UNCOMMON * uncommonPlat) +
                         (RADIANT_RARE * rarePlat)

  const radiantCostPlat = RADIANT_COST * platPerTrace
  const radiantNetEV = radiantGrossEV - radiantCostPlat

  // Calculate best-of-squad probabilities (4 radiants)
  const squadRareProb = 1 - Math.pow(1 - RADIANT_RARE, 4)

  return {
    intactEV: intactEV,
    radiantNetEV: radiantNetEV,
    radiantWorthIt: radiantNetEV > intactEV,
    evDifference: radiantNetEV - intactEV,
    squadRareChance: squadRareProb,
    breakEvenRarePlat: (RADIANT_COST * platPerTrace) /
                       (RADIANT_RARE - INTACT_RARE) + commonPlat
  }
}

// Example: High value rare (Mesa Prime Systems: 80 plat)
const result = calculateRefinementROI(
  10,  // common: 10 plat
  25,  // uncommon: 25 plat
  80,  // rare: 80 plat
  0.25 // void trace opportunity cost
)

console.log(`Intact EV: ${result.intactEV} plat`)
console.log(`Radiant Net EV: ${result.radiantNetEV} plat`)
console.log(`Radiant worth it: ${result.radiantWorthIt}`)
console.log(`EV difference: ${result.evDifference} plat`)
console.log(`Squad rare chance (4 radiants): ${(result.squadRareChance * 100).toFixed(2)}%`)
Platinum/Hour Optimization Formula

Calculating optimal platinum per hour requires factoring mission completion time, refinement costs, and reward values:

Plat_per_hour = (Relics_per_hour × EV_per_relic) - (Trace_farming_time_cost)

Where trace farming time cost accounts for time spent acquiring traces:

Trace_time_cost = (Traces_needed / Traces_per_hour) × Plat_per_hour_baseline

Worked Example: Full Prime Set Farming Strategy

Scenario: Farming Mesa Prime Set

  • Required Parts: Chassis (common, 10p), Neuroptics (uncommon, 25p), Systems (rare, 80p), Blueprint (uncommon, 20p)
  • Relic Distribution: Chassis: Lith M4, Neuroptics: Meso M3, Systems: Neo M2 (rare), Blueprint: Axi M1
  • Strategy: Radiant Neo M2 for Systems (high value), Intact others (low value)
  • Available Resources: 200 void traces, 5 of each relic type
  • Mission Type: Capture for Radiant (speed), Survival for Intact (trace farming)
Step-by-Step Farming Plan
Step 1: Farm Systems (Rare - High Priority)

Refine 2 Neo M2 relics to Radiant (200 traces total)

Squad probability with 4 Radiants: 1 - (0.9)^4 = 34.39%

Expected runs to success: 1 / 0.3439 = 2.9 runs (6-9 minutes)

Void traces earned back: 2.9 × 6.67 = 19 traces (net cost: 181 traces)

Step 2: Farm Common/Uncommon Parts (Intact Strategy)

Run Lith M4, Meso M3, Axi M1 as Intact relics

Chassis (76% common): Expected 1.3 runs, Neuroptics (22% uncommon): Expected 4.5 runs, Blueprint (22%): Expected 4.5 runs

Total Intact runs needed: ~10 runs (20-30 minutes in Survival)

Void traces earned: 10 × 6.67 = 67 traces (rebuilding trace reserve)

Step 3: Total Time & Platinum Analysis

Total time: 6-9 min (Systems) + 20-30 min (others) = 26-39 minutes

Set value: 10 + 25 + 80 + 20 = 135 platinum

Platinum per hour: 135 plat / 0.54 hours = 250 plat/hour

This assumes selling complete set. Individual parts would be 10-15% lower due to market inefficiency.

Optimization: Pre-farming Void Traces

If starting with 0 traces, add 20-30 minutes of Survival trace farming first

This reduces overall efficiency to: 135 plat / 1.15 hours = 117 plat/hour

Lesson: Maintain a reserve of 300-500 void traces to avoid trace farming downtime between relic farming sessions.

Alternative Strategy: All Intact vs Mixed Refinement

Running all relics as Intact without any refinement would require approximately 50 relic runs to obtain the rare Systems (2% drop rate). At 3 minutes per Capture run, this is 150 minutes (2.5 hours) just for Systems, plus another 30-40 minutes for other parts. Total time: 3+ hours for 135 platinum = 45 plat/hour. The Radiant strategy achieves 5.5× better platinum/hour efficiency by strategically investing void traces only on high-value rare parts.

Advanced Optimization & Market Strategies

Platinum/Hour Maximization Techniques

Prime Access Timing: The Launch Window

New Prime releases create temporary market opportunities where parts sell for 2-3× their long-term value. During the first week of a Prime Access, rare parts commonly sell for 150-250 platinum compared to 40-80 platinum after 4-6 weeks. Savvy farmers stockpile relics from the new prime during the first 48 hours (when relic acquisition is farmable but parts aren't flooding the market yet), then begin cracking on day 3-5 when prices peak but supply is still limited. This timing arbitrage can yield 300-500 platinum per hour during peak windows.

Vaulted Relic Speculation: Long-term Value

When Digital Extremes announces prime vault rotations, prices for soon-to-be-vaulted parts begin rising 2-4 weeks before vault date. Strategic players stockpile 50-100 relics of high-demand vaulted frames (Saryn, Chroma, Nova, Volt) before vaulting, then sell parts 2-3 months post-vault when prices peak at 150-300% of pre-vault values. A 50-relic stockpile of Saryn Prime (pre-vault cost: 15 plat average per relic in parts) can yield 40-60 plat per relic post-vault, netting 1,250-2,250 platinum profit for minimal time investment (just storage/waiting).

Coordinated Squad Farming: The 4x Radiant Meta

Organizing dedicated farming squads where all four players bring Radiant relics of the same type maximizes rare acquisition probability through best-of-squad mechanics. This requires coordination (Discord/clan organization) but delivers exceptional efficiency:

  • Rare appearance probability: 34.39% (vs 10% solo)
  • Expected runs per rare: 2.9 runs (vs 10 runs solo)
  • Time per rare (Capture): 6-9 minutes (vs 20-30 minutes solo)
  • Trace efficiency: Each player gets traces from 4 relics (26.68 traces per run vs 6.67 solo)

Relic Era Prioritization & Target Selection

Relic EraBest Farming LocationTypical ValueStrategy
LithHepit (Void Capture)Low (5-15p avg)Mass farm Intact, sell in bulk
MesoUkko (Void Capture)Medium (15-30p avg)Selective Radiant on high-value rares
NeoUkko, Mithra (Void)High (25-60p avg)Radiant most rares, coordinate squads
AxiApollo (Disruption), Mot (Survival C)Highest (40-150p avg)Always Radiant high-value, squad farm only

Target Selection: High-Value vs High-Volume

Optimal farming balances two strategies: high-value targeting (farming expensive rare parts like Equinox Prime Systems, Ivara Prime Neuroptics) yields 100-200 platinum per successful acquisition but requires significant void trace investment and longer expected acquisition times. High-volume farming (mass-cracking cheap Lith/Meso relics as Intact) yields 15-25 platinum per hour consistently but caps around 40-50 plat/hour maximum. Experienced farmers alternate: mass-farm Intact relics during trace building phases, then focus-farm high-value Radiant targets when traces exceed 500.

Ducat Farming: The Baro Alternative Strategy

Some players optimize for ducat income (for Baro Ki'Teer purchases) rather than platinum. Ducats are earned by selling prime parts to the in-game vendor: Common = 15 ducats, Uncommon = 45 ducats, Rare = 100 ducats. Since rare parts only give 2.22× more ducats than uncommons but have 4.5× lower drop rates on Intact relics, ducat farming favors Intact relics targeting uncommon-heavy reward tables. This strategy yields 150-200 ducats per hour (10-13 relics × 15-20 ducats average) compared to 80-120 platinum per hour for platinum farming.

Edge Cases & Common Mistakes

Edge Cases: Rare but Important Scenarios

Forma Blueprint Pollution: The Hidden Tax

Many relics include Forma Blueprint in their common reward pool, which has negligible platinum value (5-10 plat) despite 76% appearance rate on Intact relics. This "Forma pollution" significantly reduces expected value for affected relics. When selecting relics to farm, check reward tables and avoid relics where Forma represents 2+ of 3 common slots. This single factor can reduce EV by 30-50% (from 18 plat to 10 plat average per Intact relic).

Duplicate Rare Rewards: The Squad Coordination Problem

In coordinated Radiant squads, there's a 4.4% probability that 2+ rare rewards appear in the same run (calculated via binomial distribution). When this occurs, only one player can select each reward, meaning duplicate rares are "wasted" from an efficiency perspective. This is why some veteran farming squads rotate relic types across members—Player 1 brings Axi M1, Player 2 brings Neo M2, Player 3 brings Axi S1, Player 4 brings Meso M3—ensuring all rare appearances provide value to someone. This reduces duplicate probability from 4.4% to near-zero while maintaining best-of-squad benefits.

Prime Resurgence: The Vaulting Disruption

Prime Resurgence (Digital Extremes' vault rotation system allowing access to vaulted relics through Aya/Regal Aya) creates temporary price crashes for normally vaulted sets. When a high-value vaulted frame returns to Prime Resurgence, prices drop 40-70% within 24 hours and remain depressed for the 4-6 week availability window. Farmers holding vaulted relic stockpiles should monitor the Prime Resurgence schedule and sell stockpiled parts 1-2 weeks before the frame's scheduled return to capture peak pre-crash prices.

Common Mistakes & Costly Errors

Critical Errors That Waste Millions of Credits

Radianting Low-Value Relics

New players often Radiant every relic assuming "higher tier = better rewards." This wastes void traces on relics where rare parts sell for 20-30 platinum—barely above uncommons (25 plat). Only Radiant when (rare_plat - common_plat) > 60, which typically means rare part must be worth 70+ platinum minimum. Running Intact is often 2-3× more platinum-efficient for low-value relics when you account for trace opportunity cost.

Solo Radiant Farming

Running Radiant relics solo achieves 10% rare probability per run, requiring 10 runs on average for one rare (1,000 void traces invested, 30-40 minutes at 3-4 min/run). Squad farming with four Radiants achieves 34.39% rare probability, requiring 2.9 runs on average (290 traces, 9-12 minutes). Solo Radiant farming is 3.44× less efficient for rare acquisition and should only be used when you have extremely rare relics that others won't have in public squads.

Not Checking Market Prices Before Farming

Prime part prices fluctuate wildly based on supply/demand, Prime Access rotations, and vault status. Farming a "rare" part that currently sells for 15 platinum (due to oversupply or recent unvaulting) wastes time that could earn 5-6× more platinum farming actually valuable parts. Always check Warframe.market prices before committing to multi-hour farming sessions. A 2-minute price check can prevent 2 hours of wasted farming.

Running Defense/Interception for Relics

Defense and Interception missions are the slowest relic acquisition methods at 5-7 minutes per rotation. Capture missions complete in 2-3 minutes, making them 2.5× more time-efficient. Yet new players often gravitate toward Defense because it "feels" like efficient farming (many enemies, lots of loot drops). Time is your most valuable resource—always optimize for relics per hour, not kills per minute or subjective "fun factor" when platinum farming.

Selling Parts Immediately After Farming

Patience in prime part trading can double your platinum income. Prices for new prime parts drop 50-70% in the first 4 weeks post-release as supply floods the market, then stabilize. Conversely, prices for recently vaulted parts increase 100-200% over 6-12 months post-vaulting. Strategic traders farm parts immediately upon release but hold for 6-8 weeks (for new primes) or 3-6 months (for soon-to-be-vaulted primes) before selling, capturing 40-100% higher prices than immediate sales.

Essential Resources & Tools

Published:
Last updated:
Reviewed by: Elena Vasquez, Warframe Economy Analyst

Warframe Relic Farming FAQ

Related Guides & Resources

Article Information

Published: November 8, 2025

Last Updated: November 8, 2025

Category: Warframe Guides, Relic Farming, Loot Optimization

Topics: Void Traces, Refinement Tiers, Best-of-Squad, Platinum/Hour, Prime Trading

Word Count: 3,847 words

Ready to Maximize Your Profits?

Try the calculators — no signup required!

Get Started