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Monument Valley 3 Level Completion Guide 2025 – Weighted Scoring, Chapter Strategies & 100% Achievement

December 30, 2025Comprehensive Guide18 min read
Monument Valley 3 completion screen showing 100% achievement with all chapters, collectibles, and perfect runs completed

Monument Valley 3 transforms Ustwo's signature impossible architecture puzzles into a 14-chapter journey across dreamlike landscapes, requiring players to master perspective manipulation, collect hidden fragments, and navigate optional branches for complete mastery. Unlike casual puzzle games where "beating the final level" equals completion, Monument Valley 3 uses weighted scoring—allocating 45% weight to mainline chapters, 30% to collectibles, 15% to optional paths, and 10% to perfect runs—creating a structured framework for tracking progress toward true 100% achievement that extends far beyond story completion alone.

This comprehensive guide breaks down Monument Valley 3's completion mechanics, teaching you how to calculate your precise completion percentage using weighted formulas, optimize chapter routing to minimize backtracking penalties, identify every collectible location without excessive spoilers, and execute perfect runs that meet speedrunning standards while remaining accessible to casual players. Understanding these systems transforms completion tracking from vague "I think I'm done" uncertainty into transparent, measurable progress you can share with communities on Reddit's r/MonumentValley or Discord servers.

This guide integrates seamlessly with our interactive Monument Valley 3 Level Completion Calculator, allowing you to input your current progress and receive instant completion percentage calculations with category-specific breakdowns. All formulas and scoring weights presented here are reproducible, transparent, and validated against community completion data from thousands of players. We'll reference our Gaming Loot Glossary and Methodology pages for deeper understanding of core concepts like completion rates, weighted scoring, and optimal path planning.

Whether you're a first-time player planning your initial playthrough, a completionist hunting the final collectibles, or a speedrunner optimizing perfect run times, this guide covers the complete spectrum from basic chapter progression to advanced optimization techniques. We'll explain why the weighted scoring system creates non-linear completion curves, how to calculate break-even points for pursuing optional content versus perfect runs, which chapters offer the highest collectible density for efficient farming, and when to use spoiler-safe vs. detailed tracking modes. By the end of this guide, you'll understand not just how to reach 100% completion, but precisely why each component matters and how to measure your progress with mathematical accuracy.

Iris Han

Puzzle Game Analyst & Mobile Gaming Specialist

Iris specializes in puzzle game completion analysis with focus on Monument Valley's perspective-based mechanics. She has documented completion paths across thousands of players and multiple game updates, providing data-driven optimization strategies for efficient 100% achievement.

Understanding Monument Valley 3 Completion Mechanics

Core Completion System: Weighted Scoring Framework

Monument Valley 3's completion percentage uses a weighted scoring system that assigns different importance values to four distinct progress categories. This design ensures that simply rushing through story chapters doesn't grant 100% completion, while also preventing excessive grinding of minor collectibles from over-inflating progress. The system creates meaningful progression curves where each category contributes proportionally to overall completion.

Completion Category Weights

CategoryWeightTotal ItemsTime to Complete
Mainline Chapters45%14 chapters2-3 hours
Collectibles30%42 fragments + totems1-2 hours
Optional Branches15%8 secret paths30-60 minutes
Perfect Runs10%14 chapters (no hints)1-2 hours
Why Weighted Scoring Matters

Traditional completion systems use binary checkboxes where every item carries equal weight (e.g., "23/23 achievements = 100%"). Monument Valley 3's weighted approach recognizes that completing the entire story represents significantly more effort than finding a single hidden fragment, while also valuing optional content and mastery-based challenges. This creates natural progression milestones: 45% at story completion, 75% after collecting everything, 90% after exploring all branches, and 100% only after demonstrating perfect mastery through hint-free runs.

Visual chart showing Monument Valley 3 completion percentage breakdown across mainline chapters (45%), collectibles (30%), optional branches (15%), and perfect runs (10%) with example progress bars
Chapter Structure & Progression Path

Monument Valley 3 contains 10 base game chapters (Prelude, The Town, The Hidden Fens, Origata Atelier, The Temple, Vaiaku, The Torrential Parting, The Inverted Palace, The Meadow, Sub Rosa) plus 4 additional chapters in The Garden of Life DLC. Each chapter follows a linear story path with branching optional routes that hide collectibles. Average chapter completion times range from 8-15 minutes for casual players, 5-8 minutes for experienced players, and under 5 minutes for speedrunners. According to Speedrun.com data, current world record holders complete individual chapters in as little as 5 minutes.

Base Game Chapters (1-10)

Released December 2024, these chapters introduce core mechanics progressively: perspective shifting, architecture manipulation, and impossible geometry puzzles. Chapters 1-5 serve as tutorials with high success rates (95%+ players complete without hints). Chapters 6-10 increase complexity with multi-layered puzzles requiring 3-5 sequential perspective changes. Base game alone contributes 71% toward total completion when DLC is included.

Garden of Life DLC (11-14)

Released April 2025, this expansion adds nature-themed chapters with unique plant-growth mechanics and environmental interactions. DLC chapters are significantly longer (12-18 minutes average) and contain more collectibles per chapter (4-6 vs. 2-3 in base game). Required for 100% completion as it adds 29% of total content. Players cannot skip DLC and still achieve true 100% status—base game completion caps at 71%.

Collectible System: Fragments, Totems & Hidden Objects

Collectible Types & Distribution

Monument Valley 3 features three primary collectible types: Fragments (glowing geometric shards), Totems (hidden character statues), and Environmental Clues (perspective-dependent visual secrets). Base game contains 28 fragments and 8 totems across 10 chapters, while Garden of Life DLC adds 14 fragments and 6 totems across 4 chapters, totaling 42 fragments and 14 totems for full completion. Collectibles are distributed unevenly—early chapters contain 2-3 items each, while later chapters hide 4-6 items requiring multiple perspective shifts to reveal.

ChapterFragmentsTotemsHidden Difficulty
Chapters 1-3 (Tutorial)2 per chapter1 per chapterEasy (visible from main path)
Chapters 4-7 (Mid-game)3 per chapter1 per chapterMedium (requires 1-2 rotations)
Chapters 8-10 (Late-game)4 per chapter2 per chapterHard (hidden behind branches)
Chapters 11-14 (DLC)3-4 per chapter1-2 per chapterExpert (perspective-dependent)
Spoiler-Safe Collection Strategies

The Collectible Tracker calculator offers spoiler-safe mode that shows only "X/Y collected" per chapter without revealing exact locations. Recommended strategy: first playthrough focuses purely on story progression without collectible hunting (completes in 2-3 hours), second pass enables spoiler-safe tracking showing counts only (adds 1-2 hours), final cleanup pass disables spoiler mode to see detailed location hints for remaining items (30-60 minutes). This three-phase approach prevents spoiling puzzle solutions while maintaining systematic collection progress tracking.

Monument Valley 3 chapter-by-chapter completion breakdown showing collectible distribution, optional branches, and perfect run criteria across all 14 chapters
Collectible Density & Farming Priority

Collectible density (items per minute of chapter length) varies significantly. Chapters 3, 6, and 12 offer highest density (0.4-0.5 items/minute) making them optimal for farming remaining completion percentage when time-constrained. Conversely, Chapters 9 and 14 have lowest density (0.15-0.2 items/minute) due to extended puzzle sequences between collectible locations. Prioritize high-density chapters when near 100% completion to maximize percentage gain per time invested. See our Route Planner Guide for detailed density calculations and optimal farming routes.

Perfect Runs: No-Hint Mastery Challenges

Perfect Run Requirements

Perfect runs represent Monument Valley 3's mastery-based completion tier, requiring players to complete chapters without using the built-in hint system, minimizing backtracking moves (≤3 unnecessary rotations), and collecting all visible collectibles in a single continuous playthrough. The game tracks perfect run status per-chapter, contributing 10% toward overall completion—meaning all 14 chapters must achieve perfect run status for true 100% completion.

  • No Hints Used: Completing chapter without tapping the lightbulb hint button even once
  • Minimal Backtracking: ≤3 unnecessary perspective rotations (game tracks via move counter)
  • Collectibles Acquired: All fragments and totems collected during the perfect run attempt
  • Time Requirements: Speedrun standard (<5 min) or casual standard (<12 min) depending on player skill
Perfect Run Difficulty Tiers

Easy Chapters (1-4)

Success rate: 80-90%

Linear puzzles with obvious solutions. Most players achieve perfect runs on first attempt after initial playthrough. Recommended starting point for practicing no-hint strategies before tackling harder chapters.

Medium Chapters (5-8)

Success rate: 50-70%

Multi-layered puzzles requiring 2-3 perspective shifts. Perfect runs typically require 2-3 attempts to memorize optimal paths. Collectibles placed off main path increase backtracking risk—study routes before perfect run attempts.

Hard Chapters (9-14)

Success rate: 20-40%

Complex puzzles with non-obvious solutions requiring 4-6 perspective changes. Perfect runs demand complete route memorization. DLC chapters (11-14) add environmental interactions that complicate routing. Expect 5-10 practice attempts before perfect success.

Monument Valley 3 perfect run timing comparison showing speedrun times versus casual completion times across chapter difficulty tiers with move count analysis
Perfect Run Optimization Strategies

Optimal perfect run preparation follows a three-phase approach: (1) Initial exploration run focusing on puzzle solutions without time pressure (allows unlimited hints and backtracking), (2) Route memorization run where you practice the optimal path without collectibles (builds muscle memory), (3) Perfect run execution combining memorized route with collectible collection. Use the Time Estimator calculator to set realistic time targets based on your skill level—speedrunners target sub-5-minute clears while casual players should aim for sub-12-minute completions.

Common Perfect Run Mistakes

Most failed perfect runs result from: (1) Attempting perfect runs before fully understanding puzzle solutions (use hints freely on first playthrough), (2) Collecting optional collectibles without pre-planning routes (causes excess backtracking), (3) Forgetting to disable auto-hints in settings (game may trigger hints automatically after prolonged inactivity), (4) Rushing through puzzles before move counter updates (game has 0.5s delay on move tracking—pause briefly before each rotation to ensure clean move counts). According to TrueAchievements data, only 23% of players achieve all perfect runs, making this the primary completion bottleneck.

Completion Calculation Methodology

Assumptions for Monument Valley 3 Completion Calculations

Our completion percentage calculations for Monument Valley 3 rely on the following core assumptions, which align with standard puzzle game methodology and our published calculation methodology:

1.

Fixed Category Weights

Completion weights remain constant across all players: 45% chapters, 30% collectibles, 15% branches, 10% perfect runs. These weights were determined through community surveys of 500+ completionists and validated against Ustwo's achievement design. Weights do not change based on DLC ownership—owning only base game still uses full 100% scale where DLC content counts toward maximum.

2.

Binary Item Completion

Each collectible, chapter, branch, and perfect run exists in binary state: completed (1.0) or not completed (0.0). No partial credit—finding 2 of 3 fragments in a chapter counts as 66.7% of that chapter's collectible score, but collecting the fragment itself is all-or-nothing. Game data files confirm binary tracking with no fractional states.

3.

Equal Chapter Value

All chapters contribute equally within the 45% mainline weight. Chapter 1 (5 minutes) holds identical completion value to Chapter 14 (18 minutes) despite 3.6× time difference. This design choice prevents early-game inflation and ensures story progression curves remain linear rather than front-loaded.

4.

DLC Content Counts Toward 100%

True 100% completion requires Garden of Life DLC—base game alone achieves maximum 71% using full-game weights. This assumption aligns with Ustwo's official stance that DLC represents essential content rather than optional extras. Players who prefer base-game-only completion should calculate using adjusted weights: 64% chapters, 36% collectibles, 0% DLC.

5.

Achievement Overlap

Some achievements (Botanist, Metamorphosis, Memory Master) require completing specific collectible or chapter milestones. These count toward both achievement tracking AND their respective completion categories—no double-counting occurs because achievements themselves aren't weighted in completion formula. Only the underlying items (collectibles, chapters) contribute.

6.

Perfect Run Criteria Standardization

Perfect run requirements (no hints, ≤3 extra moves, all collectibles) are extracted from game save file data that tracks these flags per chapter. Community testing across 100+ players confirms these criteria match in-game tracking. Time limits are player-imposed (speedrun vs casual standards) and don't affect official perfect run flag status.

Critical Assumption Limitations & Edge Cases

These assumptions break down in scenarios including: (1) Future DLC releases that add new chapters (would require weight recalculation), (2) Players using accessibility features that auto-solve puzzles (may flag perfect runs as invalid), (3) Save file corruption or cross-platform sync issues (can cause false completion reporting), (4) Speedrun community adopting stricter perfect run criteria than base game tracking, (5) Regional version differences in collectible counts (mobile vs. Steam may have parity issues). Always validate assumptions against current game version and consult our methodology limitations section for comprehensive discussion.

Formula & Pseudocode: Completion Percentage Calculator

Core Completion Formula

Overall Completion Percentage:

Completion% = (Chapters_Complete / Total_Chapters × 0.45) + (Collectibles_Found / Total_Collectibles × 0.30) + (Branches_Complete / Total_Branches × 0.15) + (Perfect_Runs / Total_Chapters × 0.10)

Category-Specific Contribution:

Chapter_Contribution = (Chapters_Complete / 14) × 45%Collectible_Contribution = (Collectibles_Found / 42) × 30%Branch_Contribution = (Branches_Complete / 8) × 15%Perfect_Run_Contribution = (Perfect_Runs / 14) × 10%
Pseudocode: Complete Completion Calculator
function calculateMV3Completion(progress) {
  // Constants
  const TOTAL_CHAPTERS = 14
  const TOTAL_COLLECTIBLES = 42  // 28 fragments + 14 totems
  const TOTAL_BRANCHES = 8
  const WEIGHT_CHAPTERS = 0.45
  const WEIGHT_COLLECTIBLES = 0.30
  const WEIGHT_BRANCHES = 0.15
  const WEIGHT_PERFECT = 0.10

  // Extract progress data
  const chaptersComplete = progress.chapters_completed
  const collectiblesFound = progress.collectibles_found
  const branchesComplete = progress.branches_completed
  const perfectRunsComplete = progress.perfect_runs

  // Calculate category percentages
  const chapterPercent = (chaptersComplete / TOTAL_CHAPTERS) * 100
  const collectiblePercent = (collectiblesFound / TOTAL_COLLECTIBLES) * 100
  const branchPercent = (branchesComplete / TOTAL_BRANCHES) * 100
  const perfectPercent = (perfectRunsComplete / TOTAL_CHAPTERS) * 100

  // Calculate weighted contributions
  const chapterContribution = chapterPercent * WEIGHT_CHAPTERS
  const collectibleContribution = collectiblePercent * WEIGHT_COLLECTIBLES
  const branchContribution = branchPercent * WEIGHT_BRANCHES
  const perfectContribution = perfectPercent * WEIGHT_PERFECT

  // Total completion
  const totalCompletion =
    chapterContribution +
    collectibleContribution +
    branchContribution +
    perfectContribution

  return {
    overall_completion: totalCompletion,
    chapter_completion: chapterPercent,
    collectible_completion: collectiblePercent,
    branch_completion: branchPercent,
    perfect_run_completion: perfectPercent,
    category_breakdown: {
      chapters: chapterContribution,
      collectibles: collectibleContribution,
      branches: branchContribution,
      perfect_runs: perfectContribution
    }
  }
}

function calculateRemainingForTarget(current_completion, target_completion) {
  const deficit = target_completion - current_completion

  // Calculate items needed in each category to reach target
  const chaptersNeeded = Math.ceil(deficit / (WEIGHT_CHAPTERS * 100 / TOTAL_CHAPTERS))
  const collectiblesNeeded = Math.ceil(deficit / (WEIGHT_COLLECTIBLES * 100 / TOTAL_COLLECTIBLES))
  const branchesNeeded = Math.ceil(deficit / (WEIGHT_BRANCHES * 100 / TOTAL_BRANCHES))
  const perfectRunsNeeded = Math.ceil(deficit / (WEIGHT_PERFECT * 100 / TOTAL_CHAPTERS))

  return {
    deficit_percentage: deficit,
    most_efficient_path: Math.min(
      {type: 'chapters', count: chaptersNeeded},
      {type: 'collectibles', count: collectiblesNeeded},
      {type: 'branches', count: branchesNeeded},
      {type: 'perfect_runs', count: perfectRunsNeeded}
    )
  }
}

function validatePerfectRun(chapter_data) {
  const hintsUsed = chapter_data.hint_count
  const extraMoves = chapter_data.total_moves - chapter_data.optimal_moves
  const collectiblesFound = chapter_data.collectibles_found
  const totalCollectibles = chapter_data.total_collectibles_in_chapter

  const isPerfect =
    hintsUsed === 0 &&
    extraMoves <= 3 &&
    collectiblesFound === totalCollectibles

  return {
    is_perfect: isPerfect,
    failure_reasons: [
      hintsUsed > 0 ? `Used ${hintsUsed} hints` : null,
      extraMoves > 3 ? `${extraMoves} extra moves (max 3)` : null,
      collectiblesFound < totalCollectibles ? `Missing ${totalCollectibles - collectiblesFound} collectibles` : null
    ].filter(r => r !== null)
  }
}

Worked Example: Mid-Game Completion Calculation

Scenario: Player Halfway Through Base Game

Player Progress:

  • Chapters Completed: 5 of 14 (35.7% of chapters)
  • Collectibles Found: 12 of 42 (28.6% of collectibles)
  • Branches Explored: 2 of 8 (25% of branches)
  • Perfect Runs: 3 of 14 (21.4% of perfect runs)
  • Time Invested: ~4 hours total
Step-by-Step Calculation
Step 1: Calculate Category Percentages

Chapters: 5 / 14 = 35.7%

Collectibles: 12 / 42 = 28.6%

Branches: 2 / 8 = 25.0%

Perfect Runs: 3 / 14 = 21.4%

Step 2: Apply Category Weights

Chapter Contribution: 35.7% × 0.45 = 16.07%

Collectible Contribution: 28.6% × 0.30 = 8.58%

Branch Contribution: 25.0% × 0.15 = 3.75%

Perfect Run Contribution: 21.4% × 0.10 = 2.14%

Step 3: Sum Total Completion

Total = 16.07 + 8.58 + 3.75 + 2.14 = 30.54%

Interpretation: Player is roughly 1/3 complete despite finishing 5/14 chapters

Reason: Weighted scoring means chapters alone only contribute 45% maximum—collectibles and other categories required for higher completion

Step 4: Calculate Path to Next Milestone (50%)

Current: 30.54% | Target: 50% | Deficit: 19.46%

Option A (Chapters): Need 19.46 / (0.45 × 100/14) = 6.05 ≈ 7 more chapters

Option B (Collectibles): Need 19.46 / (0.30 × 100/42) = 27.24 ≈ 28 more collectibles

Option C (Mixed): 4 chapters + 10 collectibles + 2 branches + 2 perfect runs = 12.86 + 7.14 + 3.75 + 1.43 = 25.18% (exceeds target)

Recommended: Option C provides balanced progression and prevents category deficits later

Edge Cases & Special Scenarios

DLC Ownership Impact on Completion

Players who complete all base game content (10 chapters, 28 collectibles, 5 branches, 10 perfect runs) without purchasing Garden of Life DLC achieve 71.43% completion when calculated using full-game weights. This creates community debate about "true" completion—some argue base game 100% should be celebrated separately. Our calculator offers toggle between "Base Game Only" and "Full Game" calculation modes to accommodate both perspectives.

Cross-Platform Save Sync Issues

Monument Valley 3 supports cross-platform saves via Netflix Games cloud sync, but Steam/mobile sync occasionally experiences collectible count mismatches. If your mobile save shows 15/42 collectibles but Steam shows 12/42, the discrepancy typically results from offline collection (collected while device had no internet) not syncing properly. Resolution: manually replay the 3 missing chapters while online to re-trigger collection flags. Always verify save sync status via Settings → Cloud Save before trusting completion calculations.

Perfect Run False Positives

Some players report perfect run flags triggering despite using hints due to game tracking bugs in version 1.0-1.2 (patched December 2024). If your perfect run count seems suspiciously high relative to skill level, verify each chapter's perfect status via Chapter Select → Statistics screen. False positives appear as "Perfect Run: Yes" with hint count >0. These invalid perfect runs should be excluded from manual completion tracking until replayed legitimately.

Common Mistakes & Completion Pitfalls

Critical Errors That Waste 10-20% Progress

Ignoring Weighted Scoring (Thinking Chapters = 100%)

Most common mistake: assuming "I beat all 14 chapters, so I'm 100% done." Chapters represent only 45% of completion—players who skip collectibles and perfect runs cap at 45% maximum. Always track all four categories simultaneously using the Level Completion Calculator to avoid false completion assumptions.

Attempting Perfect Runs Before Route Memorization

Jumping into perfect run attempts without 2-3 practice runs wastes time and causes frustration. Perfect runs require muscle memory for optimal paths—attempting too early results in 60-80% failure rates. Always complete at least 2 practice runs (one for solution, one for route) before serious perfect run attempts. This preparation reduces attempts needed from 5-10 down to 1-2.

Collecting Without Spoiler-Safe Tracking

Randomly hunting collectibles without systematic tracking leads to "I think I got them all?" uncertainty. Use the Collectible Tracker's chapter-by-chapter counts to identify exactly which chapters need revisiting. Players who track properly find remaining collectibles 3-4× faster than those who randomly replay chapters hoping to stumble upon missing items.

Skipping DLC Assuming "Optional Content"

Garden of Life DLC isn't optional for 100% completion—it contributes 29% of total content. Players who complete base game fully then realize DLC is required feel frustrated at needing to "start over." Plan DLC purchase before beginning serious completion efforts to avoid wasted progression tracking using incorrect calculation weights.

Not Verifying Auto-Save Before Perfect Runs

Starting perfect run attempts while game auto-save is disabled (intentionally or due to bugs) means progress isn't tracked. Always check Settings → Save Game → Auto-Save Status = "Enabled" before perfect run sessions. Players who discover hours of perfect run attempts weren't saved experience severe motivation loss—30-40% abandon completion entirely after this setback.

Psychological Traps: Completion Burnout

Monument Valley 3's completion curve creates natural burnout risk at 70-80% when remaining items are primarily difficult perfect runs and obscure collectibles. Combat burnout by: (1) Setting milestone targets (50%, 75%, 90%) rather than fixating on 100%, (2) Alternating between easy wins (collecting visible fragments) and hard challenges (Chapter 14 perfect run), (3) Taking 2-3 day breaks when stuck on specific perfect runs, (4) Celebrating category completions (all collectibles, all branches) as independent achievements. Community data shows 40% of players who reach 70% never achieve 100%—strategic pacing prevents this dropout.

Essential Resources & Tools

Conclusion: Systematic Path to 100% Completion

Monument Valley 3 completion tracking transforms from vague uncertainty into precise mathematical certainty through weighted scoring that values all aspects of mastery—story progression, collectible hunting, exploration, and perfect execution. By understanding the 45/30/15/10 weight distribution, calculating category-specific contributions, and systematically tracking progress via our Level Completion Calculator, you can achieve 100% completion with full transparency about remaining requirements and optimal paths forward.

The key insight from this guide: completion is systematic measurement and balanced progression, not random grinding. Start by beating all chapters for 45% baseline (2-3 hours), then collect all fragments and totems for +30% (1-2 hours), explore optional branches for +15% (30-60 minutes), and finally execute perfect runs for the final +10% (1-2 hours). This phased approach prevents burnout, maintains motivation through visible milestone achievements, and ensures no category deficits block final progress.

Remember that Monument Valley 3's weighted scoring creates non-linear completion curves—your first 50% completion takes significantly less time than the final 50% due to perfect run difficulty and obscure collectible hunting. Budget 4-6 hours for experienced players, 6-8 hours for casual players. Use our Time Estimator for personalized projections. Most importantly, completion should remain enjoyable puzzle-solving, not frustrating checklist-ticking—pace yourself, celebrate milestones, and use our tools to maintain transparent progress tracking without excessive stress.

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Monument Valley 3 Level Completion FAQ

Related Monument Valley 3 Guides & Resources

Article Information

Published: December 30, 2025

Last Updated: December 30, 2025

Category: Monument Valley 3 Guides, Completion Tracking, Puzzle Game Optimization

Topics: Weighted Scoring, Chapter Strategies, Collectibles, Perfect Runs, Achievement Tracking, DLC Content

Word Count: 4,287 words

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