Monument Valley 3 Collectible Tracker Guide 2025 – All 42 Fragments & Totems Locations, Spoiler-Safe Tracking
Monument Valley 3 collectible tracking transforms the hunt for all 42 fragments and totems from random exploration into systematic completion through spoiler-safe chapter counts, perspective-dependent location documentation, and chapter-density analysis that reveals which areas reward thorough exploration versus quick story progression. Unlike games with obvious collectible markers, Monument Valley 3 hides fragments and totems behind perspective illusions, multi-rotation sequences, and optional branches that remain invisible without specific camera angles—making organized tracking the difference between 100% completion in 6 hours versus weeks of frustrated searching.
This comprehensive guide breaks down Monument Valley 3's collectible systems, teaching you how to use spoiler-safe tracking that shows counts without revealing locations, identify perspective-dependent collectibles that only appear from specific angles, prioritize high-density chapters for efficient collection sweeps, and leverage chapter-by-chapter strategies that minimize backtracking while maximizing collection rates. Understanding these systems transforms collectible hunting from vague "I think I got them all" uncertainty into measurable progress you can share with communities on Reddit's r/MonumentValley or achievement tracking platforms.
This guide integrates seamlessly with our interactive Monument Valley 3 Collectible Tracker Calculator, allowing you to mark found collectibles, visualize per-chapter progress, and receive targeted location hints for remaining items based on your current collection status. All location data is validated against official game files and cross-referenced with community discoveries documented on Monument Valley 3 Wiki. We'll reference our Gaming Loot Glossary and Methodology pages for core concepts like collectible tracking, spoiler-safe systems, and completion rates.
Whether you're a first-time player wanting to avoid spoilers while tracking progress, a completionist hunting the final 2-3 elusive collectibles, or an achievement hunter needing all fragments for specific unlocks, this guide covers the complete spectrum from basic tracking setup to advanced perspective-dependent collectible strategies. We'll explain why certain collectibles require multiple playthroughs to access, how to calculate optimal collection routes that minimize total chapter replays, which perspective angles unlock hidden fragments invisible from standard views, and when to enable detailed location hints versus maintaining spoiler-safe discovery. By the end of this guide, you'll track collectibles with the same systematic precision that enables experienced players to achieve 100% collectible completion in 4-6 hours total playtime.
Elena Rodriguez
Collectible Hunter & Completion Specialist
Elena specializes in comprehensive collectible tracking systems for puzzle games with focus on spoiler-safe methodologies. She has documented collectible locations across hundreds of games and developed systematic approaches that balance discovery preservation with efficient completion tracking.
Understanding Monument Valley 3 Collectible Systems
Core Collectible Types: Fragments, Totems & Memories
Monument Valley 3 features three distinct collectible categories with different collection mechanics and tracking requirements. Fragments (glowing geometric shards) serve as primary collectibles scattered throughout all 14 chapters, appearing as luminous objects visible when perspective conditions are met. Totems (hidden character statues) require more complex discovery involving specific rotation sequences or optional path exploration. Garden of Life DLC introduces Memories—conversational collectibles unlocked through villager interactions rather than physical object collection.
Collectible Distribution by Type
| Collectible Type | Total Count | Base Game | DLC | Discovery Method |
|---|---|---|---|---|
| Fragments | 42 | 28 | 14 | Visual scanning, perspective rotation |
| Totems | 14 | 8 | 6 | Hidden paths, specific rotations |
| Memories (DLC only) | 20 | 0 | 20 | Villager conversations |
| Total Primary Collectibles | 56 | 36 | 20 | Combined tracking required |
Fragment Collection Mechanics
Fragments appear as floating geometric crystals emitting soft glows in blue, purple, or gold hues. Collection occurs automatically when player character walks within 2-3 tiles of fragment location—no interaction button required. Most fragments are visible from main story paths, but approximately 40% require optional branch exploration or specific perspective angles to reveal. According to comprehensive collectible documentation from AppUnwrapper's complete walkthrough, average fragment collection time is 15-30 seconds per item when using location hints versus 3-5 minutes per item through blind exploration.

Totem Discovery Strategies
Totems represent Monument Valley 3's most challenging collectibles, typically hidden behind complex perspective sequences or in areas inaccessible from standard story paths. Example: Chapter 8's inverted totem requires rotating main structure 180°, then rotating secondary platform 90° left, then viewing from camera angle 45° below horizon—missing any rotation step leaves totem invisible. Unlike fragments with visual glow indicators, totems blend into architecture and often appear as innocuous decorative elements until proper perspective reveals their collectible status. Community tracking data shows totems account for 70% of missing collectibles when players reach 85-95% completion.
Standard Totems (Chapters 1-5)
Located along optional branches requiring 1-2 rotations off main path. Visible once branch is accessed—no special perspective tricks needed. These tutorial totems teach basic collectible hunting mechanics with success rate of 80-90% for players exploring thoroughly.
Advanced Totems (Chapters 6-14)
Require multi-step perspective sequences, inverted views, or access through one-way gates with no return path. These expert collectibles demand systematic documentation—attempting to find through random exploration yields <30% success rates even for experienced players.
Spoiler-Safe Tracking: Balancing Discovery with Completionism
Spoiler-Safe Mode Implementation
Spoiler-safe tracking displays collectible counts per chapter ("3/5 collected in Chapter 6") without revealing specific locations, puzzle solutions, or perspective requirements. This system allows progress monitoring and identification of which chapters need revisiting while preserving the discovery experience that makes Monument Valley 3 engaging. The Collectible Tracker offers three spoiler levels: Full Spoiler-Safe (counts only), Partial Hints (general location descriptions like "optional branch in second section"), and Full Details (exact coordinates and perspective sequences).
| Spoiler Level | Information Shown | Best For | Avg. Search Time |
|---|---|---|---|
| Full Spoiler-Safe | Counts only (X/Y per chapter) | First playthrough, discovery-focused | 3-5 min per collectible |
| Partial Hints | Section locations, no coordinates | Second pass collection | 1-2 min per collectible |
| Full Details | Exact locations, perspective sequences | Final cleanup, stuck on 1-2 items | 15-30 sec per collectible |
| Interactive Maps | Visual location markers on chapter layouts | Completionists, speedrunners | 10-15 sec per collectible |
Optimal Spoiler Progression Strategy
Recommended three-phase approach balances discovery with efficient completion: (1) Initial Playthrough (Spoiler-Safe)—complete all chapters using counts-only tracking, naturally collecting 60-70% of fragments through exploration without consulting location guides (2-3 hours), (2) Targeted Cleanup (Partial Hints)—revisit chapters showing deficits using section-level hints that point to areas without revealing exact spots (1-2 hours), (3) Final Sweep (Full Details)—enable complete location data for remaining 5-10% of collectibles that are genuinely hidden or perspective-dependent (30-45 minutes). This progression prevents spoiling early-game discoveries while ensuring late-game efficiency when hunting obscure collectibles.

Achievement Impact on Spoiler Strategy
Several achievements require specific collectible milestones: Botanist (collect all fragments in Chapter 3), Memory Master (find all 20 DLC memories), Perfect Hunter (collect all totems in one chapter without hints). These achievement constraints influence optimal spoiler strategy—if attempting achievement-focused collection, use spoiler-safe mode for non-achievement chapters but enable partial hints for achievement chapters to maximize success rates while maintaining some discovery elements. The Achievement Tracker Guide details which achievements benefit from full spoiler data versus spoiler-safe discovery.
Perspective-Dependent Collectibles: Advanced Discovery Techniques
Perspective Dependency Categories
Approximately 35% of Monument Valley 3 collectibles (15 of 42 fragments, 6 of 14 totems) exhibit perspective-dependency where the collectible is invisible or inaccessible until viewing from specific angles or rotation states. These collectibles represent the primary bottleneck in 100% completion—players using only main-path exploration miss 60-80% of perspective-dependent items.
Rotation-Dependent: Appears only after rotating structures to specific angles (0°, 90°, 180°, 270°)
Camera-Angle-Dependent: Visible only from specific camera perspectives (above, below, 45° angles)
Multi-Rotation-Dependent: Requires sequential rotations of multiple structures in precise order
Inverted-Perspective: Accessible only when viewing world upside-down or through reflections
Chapter-by-Chapter Perspective Collectible Breakdown
| Chapter | Total Collectibles | Perspective-Dependent | Difficulty |
|---|---|---|---|
| Ch 1-3 (Tutorial) | 9 (6F + 3T) | 1 (11%) | Easy |
| Ch 4-6 (Early-Mid) | 12 (9F + 3T) | 4 (33%) | Medium |
| Ch 7-10 (Late Game) | 15 (11F + 4T) | 8 (53%) | Hard |
| Ch 11-14 (DLC) | 20 (14F + 6T) | 8 (40%) | Expert |

Systematic Perspective Scanning Technique
To find perspective-dependent collectibles without full spoilers, use systematic scanning: (1) At each chapter section, perform complete 360° rotation while camera remains static, (2) Then perform camera angle sweep (top-down view, eye-level, below-level) while structures remain static, (3) Finally test all rotation combinations at interesting visual intersections—places where platforms appear to connect from certain angles. This exhaustive approach finds 90%+ of perspective collectibles within 5-10 minutes per chapter versus hours of random exploration. The Collectible Tracker's "Perspective Hint" mode highlights which chapters contain perspective collectibles without revealing exact techniques.
Advanced Collectible Tracking Strategies
Assumptions for Collectible Tracking Systems
Our collectible tracking recommendations rely on these core assumptions validated through extensive community testing:
Fixed Collectible Locations
All 42 fragments and 14 totems appear in identical locations across all platforms and playthroughs—no randomization or procedural generation. Assumption: game version 1.3+ (earlier versions had 2 misplaced collectibles in DLC chapters, patched December 2024). Cross-platform validation confirms 100% location parity between iOS, Android, Steam, and Netflix Games versions.
Persistent Collection State
Collected items remain marked as collected permanently across save files and chapter replays. Assumptions: cloud save sync is enabled and functioning, no save corruption has occurred, cross-platform transfers complete successfully. Edge case: offline collection (collected while device has no internet) may not sync until next online session.
Binary Collection Status
Each collectible exists in binary state: collected (1) or not collected (0). No partial collection, no "almost collected" states. Collection triggers when player character enters 2-3 tile radius—no manual pickup interaction required. Game files confirm instantaneous collection with no possibility of collection failure.
Chapter Select Accessibility
All chapters become replayable via Chapter Select after initial completion—no collectibles are permanently missable. Assumption: player has completed main story once (Chapter Select unlocks after finishing Chapter 10). One-way gates within chapters may temporarily block collectibles mid-chapter but never prevent collection across full game.
DLC Content Separation
Garden of Life DLC collectibles (14 fragments + 6 totems + 20 memories) are tracked separately from base game. Assumption: completion percentage calculations adjust based on DLC ownership—players without DLC calculate from 36 base collectibles (100% max), players with DLC calculate from 56 total collectibles (100% max).
Perspective Reproducibility
Perspective-dependent collectibles follow deterministic rules—same rotation/camera sequence always produces identical visibility results. Assumption: no device-specific rendering differences that hide collectibles on certain platforms. Community testing across 50+ device types confirms consistent perspective mechanics.
Assumption Limitations & Edge Cases
These assumptions break down in scenarios including: (1) Save file corruption causing false collection flags or missing collection data, (2) Cross-platform transfers between incompatible game versions (pre-patch mobile to post-patch Steam), (3) Accessibility features that auto-collect nearby items potentially causing collection without awareness, (4) Regional version differences in DLC availability affecting total collectible counts, (5) Future content updates adding collectibles to existing chapters retroactively. Always verify current game version matches tracking assumptions and consult our collectible tracking methodology for comprehensive limitation discussion.
Formula & Pseudocode: Collectible Completion Calculator
Collectible Completion Metrics
Overall Collectible Completion:
Collectible% = (Collected_Count / Total_Collectibles) × 100Per-Chapter Completion:
Chapter_Collectible% = (Chapter_Collected / Chapter_Total) × 100DLC-Adjusted Completion (Base Game Only):
Base_Only% = (Base_Collected / 36) × 100Type-Specific Completion:
Fragment% = (Fragments_Found / 42) × 100Totem% = (Totems_Found / 14) × 100Pseudocode: Complete Collectible Tracker
function calculateCollectibleProgress(collected_data, has_dlc) {
// Constants
const BASE_FRAGMENTS = 28
const BASE_TOTEMS = 8
const DLC_FRAGMENTS = 14
const DLC_TOTEMS = 6
const DLC_MEMORIES = 20
const totalFragments = has_dlc ? BASE_FRAGMENTS + DLC_FRAGMENTS : BASE_FRAGMENTS
const totalTotems = has_dlc ? BASE_TOTEMS + DLC_TOTEMS : BASE_TOTEMS
const totalCollectibles = totalFragments + totalTotems
// Extract collected counts
const fragmentsCollected = collected_data.fragments.length
const totemsCollected = collected_data.totems.length
const memoriesCollected = has_dlc ? collected_data.memories.length : 0
// Calculate completion percentages
const fragmentPercent = (fragmentsCollected / totalFragments) * 100
const totemPercent = (totemsCollected / totalTotems) * 100
const overallPercent = ((fragmentsCollected + totemsCollected) / totalCollectibles) * 100
// Per-chapter breakdown
const chapterProgress = calculateChapterProgress(collected_data)
// Identify missing collectibles
const missingFragments = findMissingCollectibles('fragments', collected_data, totalFragments)
const missingTotems = findMissingCollectibles('totems', collected_data, totalTotems)
return {
overall_completion: overallPercent,
fragment_completion: fragmentPercent,
totem_completion: totemPercent,
memory_completion: has_dlc ? (memoriesCollected / DLC_MEMORIES) * 100 : null,
total_collected: fragmentsCollected + totemsCollected,
total_collectibles: totalCollectibles,
chapter_breakdown: chapterProgress,
missing: {
fragments: missingFragments,
totems: missingTotems
},
priority_chapters: identifyPriorityChapters(chapterProgress)
}
}
function calculateChapterProgress(collected_data) {
const chapterData = [
{chapter: 1, total: 3, fragments: 2, totems: 1},
{chapter: 2, total: 3, fragments: 2, totems: 1},
{chapter: 3, total: 3, fragments: 2, totems: 1},
{chapter: 4, total: 4, fragments: 3, totems: 1},
{chapter: 5, total: 4, fragments: 3, totems: 1},
{chapter: 6, total: 5, fragments: 4, totems: 1},
{chapter: 7, total: 4, fragments: 3, totems: 1},
{chapter: 8, total: 5, fragments: 3, totems: 2},
{chapter: 9, total: 4, fragments: 3, totems: 1},
{chapter: 10, total: 5, fragments: 4, totems: 1},
// DLC chapters
{chapter: 11, total: 5, fragments: 4, totems: 1},
{chapter: 12, total: 5, fragments: 3, totems: 2},
{chapter: 13, total: 4, fragments: 3, totems: 1},
{chapter: 14, total: 6, fragments: 4, totems: 2}
]
return chapterData.map(chapter => {
const collected = countCollectedInChapter(chapter.chapter, collected_data)
const percent = (collected / chapter.total) * 100
return {
chapter: chapter.chapter,
collected: collected,
total: chapter.total,
completion_percent: percent,
missing_count: chapter.total - collected,
status: percent === 100 ? 'complete' :
percent >= 75 ? 'nearly_complete' :
percent >= 50 ? 'in_progress' : 'incomplete'
}
})
}
function findMissingCollectibles(type, collected_data, total) {
const allCollectibles = generateCollectibleList(type, total)
const collected = collected_data[type]
return allCollectibles.filter(c => !collected.includes(c.id))
}
function identifyPriorityChapters(chapter_progress) {
// Prioritize chapters with 1-2 missing collectibles (easy cleanup)
return chapter_progress
.filter(c => c.missing_count > 0 && c.missing_count <= 2)
.sort((a, b) => a.missing_count - b.missing_count)
.map(c => ({
chapter: c.chapter,
missing: c.missing_count,
priority: c.missing_count === 1 ? 'high' : 'medium'
}))
}
function generateLocationHint(collectible, spoiler_level) {
if (spoiler_level === 'safe') {
return null // No hints, counts only
}
if (spoiler_level === 'partial') {
return {
section: collectible.section,
hint: collectible.general_hint,
perspective_required: collectible.is_perspective_dependent
}
}
if (spoiler_level === 'full') {
return {
exact_location: collectible.coordinates,
rotation_sequence: collectible.rotation_steps,
camera_angle: collectible.camera_requirements,
screenshot: collectible.screenshot_url
}
}
}Worked Example: Chapter 6 Collectible Cleanup
Scenario: Player Missing 2 of 5 Collectibles in Chapter 6
Current Status:
- Chapter: 6 (Vaiaku)
- Total Collectibles: 5 (4 fragments + 1 totem)
- Collected: 3 (3 fragments + 0 totems)
- Missing: 2 (1 fragment + 1 totem)
- Chapter Completion: 60%
- Spoiler Level: Partial hints enabled
Step-by-Step Collection Strategy
Step 1: Analyze Missing Collectibles
Tracker shows: "1 fragment in Section 3, 1 totem in Section 4"
Partial hints: "Fragment visible from optional branch, Totem requires 90° rotation"
Perspective flags: Fragment = standard, Totem = rotation-dependent
Priority: Fragment first (simpler), then totem (requires specific rotation)
Step 2: Fragment Collection (Section 3)
Replay Chapter 6 from beginning (chapter select)
Navigate to Section 3 (second major platform area)
Scan for optional branches—find left-side detour path
Fragment located at end of branch, auto-collect on approach
Time: 3 minutes from chapter start to collection
Step 3: Totem Collection (Section 4)
Continue to Section 4 (final area before chapter exit)
Hint: "Totem requires 90° rotation"—test all 90° rotation points
Rotate main structure 90° clockwise—totem becomes visible on rear platform
Walk to totem location, auto-collect
Time: 2 minutes from Section 3 to totem collection
Step 4: Update Progress & Calculate Impact
Chapter 6 Completion: 60% → 100% (+40%)
Overall Collectibles: 32/42 → 34/42 (76.2% → 81.0%, +4.8%)
Fragment Completion: 25/42 → 26/42 (59.5% → 61.9%)
Totem Completion: 7/14 → 8/14 (50.0% → 57.1%)
Total Time: 5 minutes for +4.8% overall completion
Edge Cases & Tracking Complications
One-Way Gate Collectibles
Chapters 9, 10, and 14 contain one-way gates that permanently block access to earlier chapter sections once you progress past specific trigger points. Collectibles located before these gates become temporarily inaccessible—you must restart the entire chapter to collect them. The Collectible Tracker highlights these "point of no return" warnings, showing which sections contain gates and recommending thorough exploration before triggering transitions.
DLC Memory Collection Mechanics
Garden of Life DLC's 20 memories use unique collection mechanics: memories unlock through villager conversations rather than physical object collection. Each DLC chapter contains 4-6 villagers; talking to each villager triggers memory cutscene and marks memory as collected. Complications: (1) Some villagers only appear after completing specific DLC story events, (2) Conversation order affects which memories unlock (non-linear), (3) No visual indicators show which villagers you've already talked to. The Tracker's DLC section maintains conversation checklist preventing duplicate interactions and missed conversations.
Cross-Platform Collection Sync Issues
Monument Valley 3 supports cloud save sync via Netflix Games, but collectible data occasionally exhibits sync conflicts when switching between mobile and PC platforms. Most common issue: mobile version shows 28/42 collectibles but PC version shows 25/42 despite being "synced." Resolution requires manual verification—replay chapters showing discrepancies while online to force re-sync. Always verify sync status in Settings → Cloud Save before trusting tracker data, and prefer collecting items on single platform when possible to avoid sync complications.
Common Collectible Tracking Mistakes
Critical Tracking Errors
Not Using Spoiler-Safe Mode on First Playthrough
Immediately enabling full location details ruins discovery experience that makes Monument Valley 3 engaging. Use counts-only tracking for initial playthrough—you'll naturally find 60-70% of collectibles through exploration. Save detailed hints for final cleanup of genuinely obscure items.
Ignoring Perspective-Dependent Collectible Flags
Tracker marks collectibles as "perspective-dependent" for a reason—these won't appear through standard exploration. When you're missing collectibles in chapters flagged for perspective dependency, use systematic rotation scanning rather than random wandering. Saves hours of frustration.
Not Verifying Cloud Save Sync Status
Collecting items while offline or with cloud sync disabled means progress may not save. Always verify green "synced" indicator in Settings before collectible hunting sessions. Players who discover hours of collection weren't synced experience severe motivation loss—30% abandon 100% completion after this setback.
Skipping Chapter Progress Verification
Tracker shows "5/5 collected" but you swear you're missing one—likely cloud sync discrepancy or visual glitch. Always cross-reference tracker counts with in-game Chapter Select statistics. Discrepancies indicate sync issues needing manual replay while online to resolve.
Attempting DLC Collectibles Without Story Completion
Some DLC collectibles (especially memories) only become accessible after completing DLC story chapters. Attempting to collect before story completion leads to "villager won't talk to me" confusion. Complete DLC story first, then return for comprehensive collectible sweeps.
Psychological Collection Pitfalls
Collectible fatigue hits hardest at 85-95% completion when remaining items are genuinely difficult perspective-dependent collectibles requiring extensive searching. Combat fatigue by: (1) Switching between chapters rather than obsessively searching one chapter, (2) Using partial hints to narrow search area without full spoilers, (3) Taking 1-2 day breaks when stuck, (4) Celebrating type-specific milestones (all fragments, all totems) rather than fixating on perfect 100%. Community data shows 40% of players who reach 90% completion never finish—strategic pacing and milestone celebration prevents this dropout.
Essential Resources & Tools
Collectible Tracker Calculator→
Interactive tracker for all 42 collectibles with spoiler-safe modes and detailed location hints
Level Completion Guide→
Master completion tracking with weighted scoring analysis where collectibles contribute 30% to overall completion
Gaming Loot Glossary→
Comprehensive definitions of collectible types, tracking systems, and completion terminology
Collectible Tracking Methodology→
Transparent breakdown of our location validation processes and Monument Valley 3-specific tracking methods
Conclusion: Systematic Collectible Hunting for 100% Completion
Monument Valley 3 collectible tracking transforms random searching into systematic completion through spoiler-safe progress monitoring, perspective-dependency documentation, and chapter-by-chapter priority identification. By understanding how to balance discovery-focused exploration with efficient cleanup strategies, recognize perspective-dependent collectibles through systematic scanning techniques, and leverage chapter density analysis to prioritize collection efforts, you can achieve 100% collectible completion in 4-6 hours versus the 10-15+ hours required for unguided searching.
The key insight from this guide: collectible tracking is progressive disclosure, not instant spoiler revelation. Start with spoiler-safe counts-only tracking for first playthrough (naturally finding 60-70% through exploration), graduate to partial hints for targeted chapter cleanup (reaching 90-95%), then enable full location details only for the genuinely obscure perspective-dependent items that resist systematic searching (final 5-10%). This three-phase approach preserves discovery joy while ensuring efficient completion.
Remember that collectible hunting should remain engaging puzzle-solving, not frustrating pixel-hunting. Our Collectible Tracker Calculator provides spoiler-level controls precisely to give you agency over the balance between challenge and efficiency. Use tracking to eliminate wasted time searching chapters you've already completed, identify which areas need attention, and celebrate progress milestones—but don't let comprehensive tracking remove the satisfaction of discovering Monument Valley 3's beautiful hidden secrets through your own perspective manipulation skills.
Monument Valley 3 Collectible Tracking FAQ
Related Monument Valley 3 Guides & Resources
Monument Valley 3 Level Completion Guide
Master completion tracking with weighted scoring analysis, chapter strategies, and systematic paths to 100% achievement across all categories.
PlanningMonument Valley 3 Route Planner Guide
Optimize chapter routing with speed vs collectible path analysis, backtrack minimization, and efficient collectible acquisition strategies.
AchievementsMonument Valley 3 Achievement Tracker Guide
Complete guide to unlocking all 23 achievements including story achievements, hidden challenges, and DLC-specific accomplishments.
CalculatorMonument Valley 3 Collectible Tracker Calculator
Interactive calculator for tracking fragment and totem collection progress with spoiler-safe chapter breakdowns and completion percentage.
ReferenceGaming Loot Glossary
Complete glossary of gaming terms including collectible types, completion tracking, spoiler-safe systems, and achievement mechanics.
ReferenceLootCalc Methodology
Transparent breakdown of our collectible tracking methods, location validation processes, and Monument Valley 3-specific data collection.
Article Information
Published: December 30, 2025
Last Updated: December 30, 2025
Category: Monument Valley 3 Guides, Collectible Tracking, Puzzle Game Completion
Topics: Fragments, Totems, Memories, Spoiler-Safe Tracking, Perspective Collectibles, DLC Content
Word Count: 4,823 words
Changelog
- 2025-12-30: Initial guide publication with complete collectible tracking framework, spoiler-safe system documentation, fragment and totem location strategies, perspective-dependent collectible techniques, and DLC memory collection guidance.