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LootCalc

Input-driven route math

Elden Ring Versioned Drop-Rate Tools

Keep the regulation, data revision, enemy or source, item, displayed setup, effective probability, and full repeatable route attached to each result. Labels document a scenario; they never summon a hidden rate table.

Calculator

Effective probability and route time

Enter a supported effective per-check chance, equivalent checks per loop, plan horizon, desired drops, and measured full-cycle time.

Guide

Evidence-first rate review

Audit the version, source, event definition, modifier scope, enemy eligibility, and timing boundary before comparing setups.

Official notes establish versions, not this site's old formula

Bandai Namco publishes app and regulation numbers in official patch notes. The 1.16.1 note is a concrete example and the official news index is the place to check later updates. Neither page supplies a reusable item-rate catalog or a formula that converts Arcane, Discovery, equipment, or consumables into the final probability used by every drop.

Official 1.16.1 patch note
Official patch-note index

Why the old content had to be rebuilt

One retained page claimed a linear multiplier while the guide claimed a logarithmic curve; the equipment and Arcane increments also disagreed. Both versions relied on unsupported secondary claims. A calculator cannot choose one by editorial preference. Every derived base rate, modifier rule, cap, and condition needs a traceable exact-version source, so this hub now accepts only the already-effective probability as input.

Minimum provenance for a rate scenario

  1. Record app/regulation version, platform, DLC and network/offline data state.
  2. Name the exact item, enemy or other source, and what counts as an eligible loot check.
  3. Attach the data file, commit, documented sample, or other public source used for the effective rate.
  4. Record displayed Discovery, equipment, consumables, and all conditions without assuming how they transform the rate.
  5. Measure a complete repeatable loop and count only equivalent checks.

Compare probability per unit time

A setup can increase the effective chance but slow the loop; another can lower the chance but produce more eligible checks per hour. The calculator exposes expected drops per hour under the supplied assumptions so the comparison includes both. It does not tell a player to respec, equip an item, choose an enemy, or spend a consumable.

What changed in this correction

All rarity presets, item and enemy rates, Arcane and equipment constants, Discovery transforms, route speeds, fabricated observation rows, unsupported precision claims, and universal build advice were removed. The remaining pages are smaller than the old cluster but internally consistent and auditable.

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