Expected value (EV)

Average reward per attempt: EV = Σ(outcome value × probability). Neutral to time; pair with GPH for time efficiency.

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Usage example

"EV/chest is stable; improving route time raises EV/hour but not EV per chest."

Notes & caveats

EV is an average, not a guarantee. High variance may hide long dry streaks despite good EV.

See also

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