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LootCalc

No hidden vanilla table

Minecraft Versioned Loot-Table Tools

Keep the edition, exact version, file path, eligible entries, rolls, functions, and conditions attached to the math. Labels preserve provenance but never select a built-in probability.

Calculator

Weighted pool or direct-call scenario

Enter a simple fixed-roll weight ratio, or use a complete probability derived from a more complex versioned table.

Guide

Evidence-first table review

Trace the file, edition, version, pool, entry eligibility, rolls, functions, and route-time boundary before calculating.

What the official documentation establishes

Microsoft's Bedrock creator documentation shows pools that roll over weighted entries and demonstrates that fixed rolls can be replaced by ranges. It also shows conditions, count or enchantment functions, and references to other tables. Mojang publishes Bedrock sample files that can be inspected alongside the docs. These sources support the calculator's simple weighted boundary; they do not justify a timeless table of every vanilla reward across Java, Bedrock, snapshots, add-ons, data packs, and mods.

Official creator tutorial
Mojang Bedrock samples

Choose a mode from the table's actual complexity

Use simple weighted mode only when one pool has a fixed integer roll count and every roll sees the same eligible entries with replacement. Use direct mode after deriving the full probability when range or bonus rolls, conditions, functions, nested references, entry removal, or edition behavior changes the event. Averaging a minimum and maximum roll count is not automatically a valid cumulative-probability calculation.

Version and path are part of the input contract

“Minecraft loot table” is not a version identifier. Record the edition, exact released version or snapshot, source commit or archive, namespace and path, data-pack or add-on state, and the complete eligibility rule. If any of those change, recompute rather than presenting an old value as current.

Probability is not route availability

A table-call probability begins after the relevant game event reaches that table. Structure generation, travel, mob spawning, kill speed, fishing timing, server rules, and player execution are different variables. Measure a complete repeatable cycle for the exact activity instead of multiplying an item probability by an unverified “runs per hour” claim.

What changed in this correction

Earlier pages mixed unlabeled edition data with structure, fishing, mob, enchantment, world-generation, seed-search, and route claims. They also displayed invented observation rows as though the site had run validation samples. Those presets and claims have been removed. The remaining tool is narrower and auditable.

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